129 lines
3.6 KiB
Markdown
129 lines
3.6 KiB
Markdown
# vmax2bella
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Command line convertor from [VoxelMax](https://voxelmax.com) .vmax to DiffuseLogic's [Bella](https://bellarender.com) .bsz
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# Precompiled binaries ( Alpha release )
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[MacOS](https://a4g4.c14.e2-1.dev/vmax2bella/vmax2bella_macuniversal_0.1.zip)
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[Windows](https://a4g4.c14.e2-1.dev/vmax2bella/vmax2bella_win_alpha0.1.zip)
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# Usage
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```
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./vmax2bella -h // show help
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./vmax2bella -i:bear.vmax // convert bear.vmax to bear.bsz using cubes
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./vmax2bella -i:bear.vmax --mode:mesh // convert to bear.bsz using mesh
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./vmax2bella -i:bear.vmax --mode:mesh --bevel // convert to bear.bsz using mesh and bevel shader
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```
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VoxelMax features supported
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- metallness converted to Bella metal quickmaterial (not PBR), roughness supported
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- Material 7 is Glass
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- Material 8 is Liquid and is always a mesh
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- 0 roughness is converted to Oren-Nayar diffuse
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- opacity < 255 turns into Glass
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- roughness > 0 converted to Bella Plastic
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- emitter supported
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Load **bear.bsz** into [bella_gui](https://bellarender.com/builds) for rendering
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- [TODO] convert scene.json camera
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- [TODO] output one .bsz file per chunk timeline for anim
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- [TODO] convert chunk camera for anim
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# Build
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Download SDK for your OS and move **bella_scene_sdk** into your **workdir**. On Windows rename unzipped folder by removing version ie bella_engine_sdk-24.6.0 -> bella_scene_sdk
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https://bellarender.com/builds/
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```
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workdir/
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├── bella_scene_sdk/
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├── libplist/
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├── lzfse/
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├── opengametools/
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└── vmax2bella/
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```
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# MacOS
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```
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mkdir workdir
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git clone https://github.com/lzfse/lzfse
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mkdir -p lzfse/build
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cd lzfse/build
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/Applications/CMake.app/Contents/bin/cmake -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" ..
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make -j4
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cd ../..
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mkdir homebrew
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curl -L https://github.com/Homebrew/brew/tarball/master | tar xz --strip-components 1 -C homebrew
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eval "$(homebrew/bin/brew shellenv)"
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brew update --force --quiet
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brew install libtool autoconf automake
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git clone https://github.com/libimobiledevice/libplist.git
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cd libplist
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./autogen.sh --prefix=$PWD/install --without-cython
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make -j4
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install_name_tool -id @rpath/libplist-2.0.4.dylib src/.libs/libplist-2.0.4.dylib
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cd ..
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git clone https://github.com/jpaver/opengametools.git
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git clone https://github.com/oomer/vmax2bella.git
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cd vmax2bella
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make all -j4
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install_name_tool -change ../lzfse/build/liblzfse.dylib @rpath/liblzfse.dylib bin/Darwin/release/vmax2bella
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install_name_tool -change /usr/local/lib/libplist-2.0.4.dylib @rpath/libplist-2.0.4.dylib bin/Darwin/release/vmax2bella
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```
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# Linux [NOT READY]
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```
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mkdir workdir
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git clone https://github.com/lzfse/lzfse
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mkdir lzfse/build
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cd lzfse/build
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cmake ..
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make -j4
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cd ../..
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git clone https://github.com/libimobiledevice/libplist.git
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cd libplist
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./autogen.sh --prefix=$PWD/install --without-cython
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make -j4
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cd ..
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git clone https://github.com/jpaver/opengametools.git
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git clone https://github.com/oomer/vmax2bella.git
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cd vmax2bella
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make
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```
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# Windows
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- Install Visual Studio Community 2022
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- Add Desktop development with C++ workload
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- Launch x64 Native tools Command Prompt for VS2022
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```
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mkdir workdir
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git clone https://github.com/lzfse/lzfse
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mkdir -p lzfse/build
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cd lzfse/build
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cmake ..
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msbuild lzfse.vcxproj /p:Configuration=release /p:Platform=x64 /p:PlatformToolset=v143
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cd ../..
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git clone https://github.com/oomer/libplist
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git clone https://github.com/jpaver/opengametools.git
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git clone https://github.com/oomer/vmax2bella.git
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cd libplist
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msbuild libplist.vcxproj /p:Configuration=release /p:Platform=x64 /p:PlatformToolset=v143
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cd ..
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cd vmax2bella
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msbuild vmax2bella.vcxproj /p:Configuration=release /p:Platform=x64 /p:PlatformToolset=v143
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```
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