commented out debug reso, should use a ifdef

This commit is contained in:
Harvey Fong 2025-04-03 19:53:25 -06:00
parent 91c073f265
commit cc19f8fb77

View File

@ -1248,7 +1248,7 @@ void render_thread( Engine& engine,
if (renderThreadQueue.pop(belPath)) {
std::cout << "\n==" << "RENDERING: " << belPath.buf() << "\n==" << std::endl;
engine.loadScene(belPath);
engine.scene().camera()["resolution"]= Vec2 {100, 100};
//engine.scene().camera()["resolution"]= Vec2 {100, 100};
engine.start();
{
std::lock_guard<std::mutex> lock(currentRenderMutex);