commented out debug reso, should use a ifdef
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@ -1248,7 +1248,7 @@ void render_thread( Engine& engine,
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if (renderThreadQueue.pop(belPath)) {
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std::cout << "\n==" << "RENDERING: " << belPath.buf() << "\n==" << std::endl;
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engine.loadScene(belPath);
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engine.scene().camera()["resolution"]= Vec2 {100, 100};
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//engine.scene().camera()["resolution"]= Vec2 {100, 100};
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engine.start();
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{
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std::lock_guard<std::mutex> lock(currentRenderMutex);
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