24 lines
1.0 KiB
C++
24 lines
1.0 KiB
C++
#pragma once
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#include <iostream>
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#include <vector>
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#include <cstdint>
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#include <iomanip>
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#include "../libplist/include/plist/plist.h" // Library for handling Apple property list files
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#include "common.h" // Debugging functions
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// Include any necessary structures
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// Optimized function to compact bits (From VoxelMax)
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uint32_t compactBits(uint32_t n);
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// Optimized function to decode Morton code using parallel bit manipulation
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void decodeMorton3DOptimized(uint32_t morton, uint32_t& x, uint32_t& y, uint32_t& z);
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// Function declarations
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std::vector<newVoxel> decodeVoxels(const std::vector<uint8_t>& dsData, int mortonOffset);
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void printPlistNode(const plist_t& node, int indent = 0);
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bool examinePlistNode(const plist_t& root_node, int snapshotIndex, int zIndex, const std::string& arrayPath);
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bool debugSnapshots(plist_t element, int snapshotIndex, int zIndex);
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void printVoxelTable(const std::vector<newVoxel>& voxels, size_t limit = 100, int filterZ = -1);
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void visualizeZPlaneFixed(const std::vector<newVoxel>& voxels, int zPlane, int size = 32); |