13 lines
208 B
C
13 lines
208 B
C
#pragma once
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// Structure to hold voxel information
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struct newVoxel {
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uint32_t x, y, z; // 3D coordinates
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uint8_t color; // Color value
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};
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struct dsVoxel {
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uint8_t layer;
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uint8_t color;
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}; |