# Project configuration BELLA_SDK_NAME = bella_scene_sdk EXECUTABLE_NAME = vmax2bella PLATFORM = $(shell uname) BUILD_TYPE ?= release# Default to release build if not specified # Common paths BELLA_SDK_PATH = ../bella_scene_sdk LZFSE_PATH = ../lzfse LIBPLIST_PATH = ../libplist OBJ_DIR = obj/$(PLATFORM)/$(BUILD_TYPE) BIN_DIR = bin/$(PLATFORM)/$(BUILD_TYPE) OUTPUT_FILE = $(BIN_DIR)/$(EXECUTABLE_NAME) # Platform-specific configuration ifeq ($(PLATFORM), Darwin) # macOS configuration SDK_LIB_EXT = dylib LZFSE_LIB_NAME = liblzfse.$(SDK_LIB_EXT) PLIST_LIB_NAME = libplist-2.0.4.$(SDK_LIB_EXT) MACOS_SDK_PATH = /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk # Compiler settings CC = clang CXX = clang++ # Architecture flags ARCH_FLAGS = -arch arm64 -mmacosx-version-min=11.0 -isysroot $(MACOS_SDK_PATH) # Linking flags - Use multiple rpath entries to look in executable directory LINKER_FLAGS = $(ARCH_FLAGS) -framework Cocoa -framework IOKit -fvisibility=hidden -O5 \ -rpath @executable_path \ -rpath . #-rpath @loader_path \ #-Xlinker -rpath -Xlinker @executable_path # Platform-specific libraries PLIST_LIB = -lplist-2.0 else # Linux configuration SDK_LIB_EXT = so LZFSE_LIB_NAME = liblzfse.$(SDK_LIB_EXT) PLIST_LIB_NAME = libplist.$(SDK_LIB_EXT) # Compiler settings CC = gcc CXX = g++ # Architecture flags ARCH_FLAGS = -m64 -D_FILE_OFFSET_BITS=64 # Linking flags LINKER_FLAGS = $(ARCH_FLAGS) -fvisibility=hidden -O3 -Wl,-rpath,'$$ORIGIN' -Wl,-rpath,'$$ORIGIN/lib' # Platform-specific libraries PLIST_LIB = -lplist endif # Common include and library paths INCLUDE_PATHS = -I$(BELLA_SDK_PATH)/src -I$(LZFSE_PATH)/src -I$(LIBPLIST_PATH)/include SDK_LIB_PATH = $(BELLA_SDK_PATH)/lib SDK_LIB_FILE = lib$(BELLA_SDK_NAME).$(SDK_LIB_EXT) LZFSE_BUILD_DIR = $(LZFSE_PATH)/build PLIST_LIB_DIR = $(LIBPLIST_PATH)/src/.libs # Library flags LIB_PATHS = -L$(SDK_LIB_PATH) -L$(LZFSE_BUILD_DIR) -L$(PLIST_LIB_DIR) LIBRARIES = -l$(BELLA_SDK_NAME) -lm -ldl -llzfse $(PLIST_LIB) # Build type specific flags ifeq ($(BUILD_TYPE), debug) CPP_DEFINES = -D_DEBUG -DDL_USE_SHARED COMMON_FLAGS = $(ARCH_FLAGS) -fvisibility=hidden -g -O0 $(INCLUDE_PATHS) else CPP_DEFINES = -DNDEBUG=1 -DDL_USE_SHARED COMMON_FLAGS = $(ARCH_FLAGS) -fvisibility=hidden -O3 $(INCLUDE_PATHS) endif # Language-specific flags C_FLAGS = $(COMMON_FLAGS) -std=c17 CXX_FLAGS = $(COMMON_FLAGS) -std=c++17 -Wno-deprecated-declarations # Objects OBJECTS = vmax2bella.o OBJECT_FILES = $(patsubst %,$(OBJ_DIR)/%,$(OBJECTS)) # Build rules $(OBJ_DIR)/vmax2bella.o: vmax2bella.cpp @mkdir -p $(@D) $(CXX) -c -o $@ $< $(CXX_FLAGS) $(CPP_DEFINES) $(OUTPUT_FILE): $(OBJECT_FILES) @mkdir -p $(@D) $(CXX) -o $@ $(OBJECT_FILES) $(LINKER_FLAGS) $(LIB_PATHS) $(LIBRARIES) @echo "Copying libraries to $(BIN_DIR)..." @cp $(SDK_LIB_PATH)/$(SDK_LIB_FILE) $(BIN_DIR)/$(SDK_LIB_FILE) @cp $(LZFSE_BUILD_DIR)/$(LZFSE_LIB_NAME) $(BIN_DIR)/$(LZFSE_LIB_NAME) @cp $(PLIST_LIB_DIR)/$(PLIST_LIB_NAME) $(BIN_DIR)/ @echo "Build complete: $(OUTPUT_FILE)" # Add default target all: $(OUTPUT_FILE) .PHONY: clean cleanall all clean: rm -f $(OBJ_DIR)/vmax2bella.o rm -f $(OUTPUT_FILE) rm -f $(BIN_DIR)/$(SDK_LIB_FILE) rm -f $(BIN_DIR)/*.dylib rmdir $(OBJ_DIR) 2>/dev/null || true rmdir $(BIN_DIR) 2>/dev/null || true cleanall: rm -f obj/*/release/*.o rm -f obj/*/debug/*.o rm -f bin/*/release/$(EXECUTABLE_NAME) rm -f bin/*/debug/$(EXECUTABLE_NAME) rm -f bin/*/release/$(SDK_LIB_FILE) rm -f bin/*/debug/$(SDK_LIB_FILE) rm -f bin/*/release/*.dylib rm -f bin/*/debug/*.dylib rmdir obj/*/release 2>/dev/null || true rmdir obj/*/debug 2>/dev/null || true rmdir bin/*/release 2>/dev/null || true rmdir bin/*/debug 2>/dev/null || true rmdir obj/* 2>/dev/null || true rmdir bin/* 2>/dev/null || true rmdir obj 2>/dev/null || true rmdir bin 2>/dev/null || true