use vmax file stem for bella .bsz name
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@ -1311,6 +1311,9 @@ int DL_main(dl::Args& args)
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filePath = args.value("--voxin").buf();
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lzfseFilePath = filePath + "/contents1.vmaxb";
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pngFilePath = filePath + "/palette1.png";
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size_t lastDotPos = filePath.rfind('.');
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std::string bszName = filePath.substr(0, lastDotPos) + ".bsz";
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std::cout << "Decompressing LZFSE file: " << lzfseFilePath << std::endl;
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if (!decompressLzfseToPlist(lzfseFilePath, "temp.plist")) {
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std::cerr << "Failed to decompress LZFSE file" << std::endl;
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@ -1376,7 +1379,7 @@ int DL_main(dl::Args& args)
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}*/
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//examinePlistNode(root_node, 0, zIndex, "snapshots");
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writeBszScene("temp.bsz", root_node, palette);
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writeBszScene(bszName, root_node, palette);
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plist_free(root_node);
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@ -1387,7 +1390,7 @@ int DL_main(dl::Args& args)
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return 0;
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}
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int writeBszScene( const std::string& bszPath, const plist_t root_node, const std::vector<RGBA> palette) {
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int writeBszScene( const std::string& bszName, const plist_t root_node, const std::vector<RGBA> palette) {
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// Create a new Bella scene
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bsdk::Scene sceneWrite;
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sceneWrite.loadDefs(); // Load scene definitions
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@ -1457,14 +1460,11 @@ int writeBszScene( const std::string& bszPath, const plist_t root_node, const st
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//settings["sun"] = sun;
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}
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std::filesystem::path voxPath;
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// Create a vector to store voxel color indices
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std::vector<uint8_t> voxelPalette;
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writeBellaVoxels(root_node, voxelPalette, sceneWrite, voxel, palette);
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//std::filesystem::path bszFSPath = bszFSPath.stem().string() + ".bsz";
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//sceneWrite.write(dl::String(bszPath.c_str()));
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sceneWrite.write(dl::String("goo.bsz"));
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sceneWrite.write(dl::String(bszName.c_str()));
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return 0;
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}
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