added usage
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README.md
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README.md
@ -5,12 +5,40 @@ Command line convertor from [VoxelMax](https://voxelmax.com) .vmax to DiffuseLog
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# Precompiled binaries
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# Precompiled binaries ( Alpha release )
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[MacOS](https://a4g4.c14.e2-1.dev/vmax2bella/vmax2bella_macuniversal_0.1.zip)
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[MacOS](https://a4g4.c14.e2-1.dev/vmax2bella/vmax2bella_macuniversal_0.1.zip)
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[Windows](https://a4g4.c14.e2-1.dev/vmax2bella/vmax2bella_win_alpha0.1.zip)
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[Windows](https://a4g4.c14.e2-1.dev/vmax2bella/vmax2bella_win_alpha0.1.zip)
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# Usage
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```
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./vmax2bella -h // show help
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./vmax2bella -i:bear.vmax // convert bear.vmax to bear.bsz using cubes
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./vmax2bella -i:bear.vmax --mode:mesh // convert to bear.bsz using mesh
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./vmax2bella -i:bear.vmax --mode:mesh --bevel // convert to bear.bsz using mesh and bevel shader
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```
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VoxelMax features supported
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- metallness converted to Bella metal quickmaterial (not PBR), roughness supported
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- Material 7 is Glass
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- Material 8 is Liquid and is always a mesh
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- 0 roughness is converted to Oren-Nayar diffuse
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- opacity < 255 turns into Glass
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- roughness > 0 converted to Bella Plastic
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- emitter supported
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Load **bear.bsz** into [bella_gui](https://bellarender.com/builds) for rendering
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- [TODO] convert scene.json camera
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- [TODO] output one .bsz file per chunk timeline for anim
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- [TODO] convert chunk camera for anim
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# Build
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# Build
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Download SDK for your OS and move **bella_scene_sdk** into your **workdir**. On Windows rename unzipped folder by removing version ie bella_engine_sdk-24.6.0 -> bella_scene_sdk
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Download SDK for your OS and move **bella_scene_sdk** into your **workdir**. On Windows rename unzipped folder by removing version ie bella_engine_sdk-24.6.0 -> bella_scene_sdk
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