switched to ../oom
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9041081b15
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2
makefile
2
makefile
@ -87,7 +87,6 @@ all: $(OUTPUT_FILE)
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clean:
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rm -f $(OBJ_DIR)/$(EXECUTABLE_NAME).o
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rm -f $(OUTPUT_FILE)
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rm -f $(BIN_DIR)/$(SDK_LIB_FILE)
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rm -f $(BIN_DIR)/*.dylib
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rmdir $(OBJ_DIR) 2>/dev/null || true
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rmdir $(BIN_DIR) 2>/dev/null || true
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@ -97,7 +96,6 @@ cleanall:
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rm -f obj/*/debug/*.o
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rm -f bin/*/release/$(EXECUTABLE_NAME)
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rm -f bin/*/debug/$(EXECUTABLE_NAME)
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rm -f bin/*/release/$(SDK_LIB_FILE)
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rm -f bin/*/debug/$(SDK_LIB_FILE)
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rm -f bin/*/release/*.dylib
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rm -f bin/*/debug/*.dylib
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@ -3,7 +3,7 @@
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// Bella SDK includes - external libraries for 3D rendering
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#include "../bella_scene_sdk/src/bella_sdk/bella_scene.h" // For creating and manipulating 3D scenes in Bella
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//#include "../bella_scene_sdk/src/dl_core/dl_main.inl" // Core functionality from the Diffuse Logic engine
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#include "../bella_scene_sdk/src/dl_core/dl_main.inl" // Core functionality from the Diffuse Logic engine
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#ifdef _WIN32
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#include <windows.h> // For ShellExecuteW
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@ -11,14 +11,15 @@
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#include <codecvt> // For wstring_convert
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#endif
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#include "oomer_bella_scene.h" // common bella scene code
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#include "oomer_misc.h" // common misc code
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#include "../oom/oom_bella_long.h"
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#include "../oom/oom_bella_scene.h"
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#include "../oom/oom_license.h"
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#define OGT_VOX_IMPLEMENTATION
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#include "../opengametools/src/ogt_vox.h"
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dl::bella_sdk::Node essentialsToScene(dl::bella_sdk::Scene& belScene);
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dl::bella_sdk::Node oom::bella::essentialsToScene(dl::bella_sdk::Scene& belScene);
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const ogt_vox_scene* load_vox_scene(const char* filename, uint32_t scene_read_flags);
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int DL_main(dl::Args& args) {
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args.add("i", "input", "", "vmax directory or vmax.zip file");
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@ -38,40 +39,87 @@ int DL_main(dl::Args& args) {
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if (args.have("--licenseinfo"))
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{
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std::cout << "poomer-ogt-bella\n\nCopyright 2025 Harvey Fong" << std::endl;
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std::cout << printLicense() << std::endl;
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std::cout << oom::license::printLicense() << std::endl;
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return 0;
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}
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// If --thirdparty was requested, print third-party licenses and exit
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if (args.have("--thirdparty"))
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{
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std::cout << printBellaSDKThirdPartyLicence() << "\n===\n" << std::endl;
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std::cout << printOpenGameToolsThirdPartyLicence() << "\n===\n" << std::endl;
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std::cout << oom::license::printBellaSDK() << "\n===\n" << std::endl;
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std::cout << oom::license::printOpenGameTools() << "\n===\n" << std::endl;
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return 0;
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}
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if (args.have("--input"))
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{
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dl::String bszName;
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dl::String objName;
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dl::String vmaxDirName;
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vmaxDirName = args.value("--input");
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bszName = vmaxDirName.replace("vmax", "bsz");
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objName = vmaxDirName.replace("vmax", "obj");
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dl::String voxName;
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voxName = args.value("--input");
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bszName = voxName.replace("vox", "bsz");
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// Create a new scene
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dl::bella_sdk::Scene belScene;
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belScene.loadDefs();
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auto belWorld = essentialsToScene(belScene);
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auto belMeshXform = belScene.createNode("xform", "oomerMeshXform");
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auto belMeshVoxel = belScene.createNode("mesh", "oomerMeshVoxel");
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belMeshVoxel.parentTo(belMeshXform);
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belMeshXform.parentTo(belWorld);
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addMeshCube(belMeshVoxel);
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auto belWorld = oom::bella::essentialsToScene(belScene);
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auto voxScene = load_vox_scene(voxName.buf(), 0);
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if (!voxScene)
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{
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std::cerr << "Failed to load voxel scene" << std::endl;
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return 1;
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}
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for (uint32_t model_index = 0; model_index < voxScene->num_models; model_index++) {
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std::cout << "Model " << model_index << std::endl;
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const ogt_vox_model* model = voxScene->models[model_index];
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// find the model name by finding a named instance that references it.
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const char* model_name = NULL;
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for (uint32_t instance_index = 0; instance_index < voxScene->num_instances; instance_index++) {
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if (voxScene->instances[instance_index].name && voxScene->instances[instance_index].model_index == model_index) {
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if (!model_name) {
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model_name = voxScene->instances[instance_index].name;
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}
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}
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}
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if (model_name) {
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std::cout << "Model name: " << model_name << std::endl;
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}
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}
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// Save the scene to a Bella scene file
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belScene.write("foo.bsz");
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}
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return 0;
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}
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// a helper function to load a magica voxel scene given a filename.
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const ogt_vox_scene* load_vox_scene(const char* filename, uint32_t scene_read_flags)
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{
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// open the file
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FILE * fp = fopen(filename, "rb");
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if (!fp)
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return NULL;
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// get the buffer size which matches the size of the file
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fseek(fp, 0, SEEK_END);
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uint32_t buffer_size = ftell(fp);
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fseek(fp, 0, SEEK_SET);
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// load the file into a memory buffer
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uint8_t * buffer = new uint8_t[buffer_size];
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fread(buffer, buffer_size, 1, fp);
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fclose(fp);
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// construct the scene from the buffer
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const ogt_vox_scene * scene = ogt_vox_read_scene_with_flags(buffer, buffer_size, scene_read_flags);
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// the buffer can be safely deleted once the scene is instantiated.
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delete[] buffer;
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return scene;
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}
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