ready for teaching

This commit is contained in:
Harvey Fong 2025-04-17 13:53:24 -06:00
parent 98001c955e
commit dd562284f3

View File

@ -20,18 +20,6 @@
// GLOBAL VARIABLES AND FUNCTIONS
//==============================================================================
// Global flag to indicate program termination
std::atomic<bool> STOP(false);
// Signal handler for clean shutdown
void sigend(int) {
std::cout << std::endl << "Bye bye" << std::endl;
STOP = true;
// Give a short time for cleanup
std::this_thread::sleep_for(std::chrono::milliseconds(100));
exit(0); // Force exit after cleanup
}
//==============================================================================
// MAIN FUNCTION
//==============================================================================
@ -44,55 +32,6 @@ int DL_main(dl::Args& args) {
args.add("tp", "thirdparty", "", "prints third party licenses");
args.add("li", "licenseinfo", "", "prints license info");
args.add("i", "input", "", "input bella file");
dl::bella_sdk::Engine engine;
engine.scene().loadDefs();
oom::bella::MyEngineObserver engineObserver;
engine.subscribe(&engineObserver);
auto belScene = engine.scene();
// use oom helper to populate the scene with default voxel objects
// this returns a tuple of the world node, the mesh voxel node, the liquid voxel node, and the voxel node
// The latter 3 are unparented, and the world node is parented to the scene root
auto [ belWorld,
belMeshVoxel,
belLiqVoxel,
belVoxel ] = oom::bella::defaultSceneVoxel(belScene);
auto belVoxelMat = belScene.createNode("quickMaterial", "belVoxelMat");
for (int i = 0; i < 500; i+=1) {
auto eachVoxel = belScene.createNode("xform", dl::String::format("eachVoxelXform%04d",i));
//auto eachVoxelMat = belScene.createNode("quickMaterial", dl::String::format("eachVoxelMat%04d",i));
/*eachVoxelMat["color"] = dl::Rgba{
(i%128+128)/255.0f,
0.0f,
0.0f,
1.0f};*/
eachVoxel.parentTo(belWorld);
belVoxel.parentTo(eachVoxel);
dl::Mat4 myXform = dl::Mat4::identity;
dl::Mat4 myTranslate = dl::Mat4::identity;
dl::Mat4 myScale = dl::Mat4::identity;
myTranslate = dl::math::makeTranslation( i*1.0,
0.0,
12.0 + 10.0 * sin(0.1 * i));
/*myScale = dl::math::makeScale<4>( (i%10+10)*0.1,
(i%10+10)*0.1,
(i%10+10)*0.1);*/
myXform = myTranslate * myScale * myXform;
dl::logCustom("\nXform %d", static_cast<int>(i));
dl::logInfo("Mat4: %f %f %f %f", myXform.m00, myXform.m01, myXform.m02, myXform.m03);
dl::logInfo("Mat4: %f %f %f %f", myXform.m10, myXform.m11, myXform.m12, myXform.m13);
dl::logInfo("Mat4: %f %f %f %f", myXform.m20, myXform.m21, myXform.m22, myXform.m23);
dl::logInfo("Mat4: %f %f %f %f", myXform.m30, myXform.m31, myXform.m32, myXform.m33);
eachVoxel["steps"][0]["xform"] = myXform;
eachVoxel["material"] = belVoxelMat;
}
if (args.helpRequested()) {
std::cout << args.help("poomer-efsw © 2025 Harvey Fong","", "1.0") << std::endl;
@ -110,23 +49,91 @@ int DL_main(dl::Args& args) {
return 0;
}
if (args.have("--input")) {
auto inputFile = args.value("--input");
if ( dl::fs::exists(inputFile) ) {
engine.loadScene(inputFile);
engine.scene().camera()["resolution"] = dl::Vec2{100, 100};
engine.start();
} else {
dl::logError("File '%s' does not exist", inputFile.buf());
return 1;
}
// Set up signal handler/callback for clean shutdown, global space of C standard library
signal(SIGINT, sigend);
dl::bella_sdk::Engine engine;
engine.scene().loadDefs();
oom::bella::MyEngineObserver engineObserver;
engine.subscribe(&engineObserver);
while(engine.rendering()) {
std::this_thread::sleep_for(std::chrono::milliseconds(1000));
auto belScene = engine.scene();
// use oom helper to populate the scene with default voxel objects
// this returns a tuple of the world node, the mesh voxel node, the liquid voxel node, and the voxel node
// The latter 3 are unparented, and the world node is parented to the scene root
auto [ belWorld,
belMeshVoxel,
belLiqVoxel,
belVoxel ] = oom::bella::defaultSceneVoxel(belScene);
auto belVoxelMat1 = belScene.createNode("quickMaterial", "oomVoxelMat1");
auto belVoxelMat2 = belScene.createNode("quickMaterial", "oomVoxelMat2");
auto belColor1 = belScene.createNode("color", "oomColor1");
auto belColor2 = belScene.createNode("color", "oomColor2");
belColor1["color"] = dl::Rgba{1.0f, 0.0f, 0.0f, 1.0f};
belColor2["color"] = dl::Rgba{1.0f, 0.0f, 0.0f, 1.0f};
belVoxelMat1["color"] |= belColor1.output("outColor");
belVoxelMat2["color"] |= belColor2.output("outColor");
// belColor["variation"] = 0.3f; // Uncomment to add color variation
for (int i = 0; i < 500; i+=1) {
int myMod = 10;
auto eachVoxel = belScene.createNode("xform", dl::String::format("eachVoxelXform%04d",i));
// Uncomment to add a material to each voxel
// auto eachVoxelMat = belScene.createNode("quickMaterial", dl::String::format("eachVoxelMat%04d",i));
// eachVoxelMat["color"] = dl::Rgba{
// (i%128+128)/255.0f,
// 0.0f,
// 0.0f,
// 1.0f};
eachVoxel.parentTo(belWorld);
if (i%myMod == 0) {
belMeshVoxel.parentTo(eachVoxel);
} else {
belVoxel.parentTo(eachVoxel);
}
dl::Mat4 myXform = dl::Mat4::identity;
dl::Mat4 myTranslate = dl::Mat4::identity;
dl::Mat4 myScale = dl::math::makeScale<4>(2.0,2.0,2.0);
myTranslate = dl::math::makeTranslation( i*1.0,
0.0,
12.0 + 10.0 * sin(0.1 * i));
// Uncomment to add a scale to each voxel
//myScale = dl::math::makeScale<4>( (i%10+10)*0.25,
// (i%10+10)*0.25,
// (i%10+10)*0.25);
myXform = myTranslate * myScale * myXform;
// Uncomment to print the matrix of each voxel
/*
dl::logCustom("\nXform %d", static_cast<int>(i));
dl::logInfo("Mat4: %f %f %f %f", myXform.m00, myXform.m01, myXform.m02, myXform.m03);
dl::logInfo("Mat4: %f %f %f %f", myXform.m10, myXform.m11, myXform.m12, myXform.m13);
dl::logInfo("Mat4: %f %f %f %f", myXform.m20, myXform.m21, myXform.m22, myXform.m23);
dl::logInfo("Mat4: %f %f %f %f", myXform.m30, myXform.m31, myXform.m32, myXform.m33);
*/
eachVoxel["steps"][0]["xform"] = myXform;
if (i%myMod == 0) {
eachVoxel["material"] = belVoxelMat1;
} else {
eachVoxel["material"] = belVoxelMat2;
}
// Uncomment to add a color to each voxel
// eachVoxel["material"] = eachVoxelMat;
}
/*
engine.start();
while(engine.rendering()) {
std::this_thread::sleep_for(std::chrono::milliseconds(1000));
}
*/
dl::logInfo("Writing scene to file");
belScene.write("poomer-bella-sine.bsa");
return 0;