108 lines
6.2 KiB
C++
108 lines
6.2 KiB
C++
#pragma once
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// Bella SDK includes - external libraries for 3D rendering
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#include "../bella_engine_sdk/src/bella_sdk/bella_engine.h" // For creating and manipulating 3D scenes in Bella
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// Define the oom namespace
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namespace oom {
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namespace bella {
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// Function declaration
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dl::bella_sdk::Node essentialsToScene(dl::bella_sdk::Scene& belScene);
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// @param belScene - the scene to create the essentials in
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// @return - the world node
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dl::bella_sdk::Node essentialsToScene(dl::bella_sdk::Scene& belScene) {
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// Create the basic scene elements in Bella
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// Each line creates a different type of node in the scene auto belBeautyPass = belScene.createNode("beautyPass","oomerBeautyPass","oomerBeautyPass");
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auto belWorld = belScene.world(); // Get scene world root
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{
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dl::bella_sdk::Scene::EventScope es(belScene);
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auto belCamForm = belScene.createNode("xform","oomerCameraXform","oomerCameraXform");
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auto belCam = belScene.createNode("camera","oomerCamera","oomerCamera");
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auto belSensor = belScene.createNode("sensor","oomerSensor","oomerSensor");
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auto belLens = belScene.createNode("thinLens","oomerThinLens","oomerThinLens");
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auto belImageDome = belScene.createNode("imageDome","oomerImageDome","oomerImageDome");
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auto belGroundPlane = belScene.createNode("groundPlane","oomerGroundPlane","oomerGroundPlane");
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auto belBeautyPass = belScene.createNode("beautyPass","oomerBeautyPass","oomerBeautyPass");
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auto belGroundMat = belScene.createNode("quickMaterial","oomerGroundMat","oomerGroundMat");
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auto belSun = belScene.createNode("sun","oomerSun","oomerSun");
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auto belColorDome = belScene.createNode("colorDome","oomerColorDome","oomerColorDome");
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auto belSettings = belScene.settings(); // Get scene settings
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// Configure camera
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belCam["resolution"] = dl::Vec2 {1920, 1080}; // Set resolution to 1080p
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belCam["lens"] = belLens; // Connect camera to lens
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belCam["sensor"] = belSensor; // Connect camera to sensor
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belCamForm.parentTo(belWorld); // Parent camera transform to world
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belCam.parentTo(belCamForm); // Parent camera to camera transform
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// Position the camera with a transformation matrix
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belCamForm["steps"][0]["xform"] = dl::Mat4 {0.525768608156, -0.850627633385, 0, 0, -0.234464751651, -0.144921468924, -0.961261695938, 0, 0.817675761479, 0.505401223947, -0.275637355817, 0, -88.12259018466, -54.468125200218, 50.706001690932, 1};
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// Configure environment (image-based lighting)
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belImageDome["ext"] = ".jpg";
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belImageDome["dir"] = "./res";
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belImageDome["multiplier"] = 6.0f;
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belImageDome["file"] = "DayEnvironmentHDRI019_1K-TONEMAPPED";
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belImageDome["overrides"]["background"] = belColorDome;
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belColorDome["zenith"] = dl::Rgba{1.0f, 1.0f, 1.0f, 1.0f};
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belColorDome["horizon"] = dl::Rgba{.85f, 0.76f, 0.294f, 1.0f};
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belColorDome["altitude"] = 14.0f;
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// Configure ground plane
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//belGroundPlane["elevation"] = -.5f;
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belGroundPlane["material"] = belGroundMat;
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/* Commented out: Sun configuration
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belSun["size"] = 20.0f;
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belSun["month"] = "july";
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belSun["rotation"] = 50.0f;*/
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// Configure materials
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belGroundMat["type"] = "metal";
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belGroundMat["roughness"] = 22.0f;
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belGroundMat["color"] = dl::Rgba{0.138431623578, 0.5, 0.3, 1.0};
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// Set up scene settings
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belSettings["beautyPass"] = belBeautyPass;
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belSettings["camera"] = belCam;
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belSettings["environment"] = belColorDome;
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belSettings["iprScale"] = 100.0f;
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belSettings["threads"] = dl::bella_sdk::Input(0); // Auto-detect thread count
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belSettings["groundPlane"] = belGroundPlane;
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belSettings["iprNavigation"] = "maya"; // Use Maya-like navigation in viewer
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//settings["sun"] = sun;
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auto belVoxel = belScene.createNode("box","oomerVoxel","oomerVoxel");
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auto belLiqVoxel = belScene.createNode("box","oomerLiqVoxel","oomerLiqVoxel");
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auto belVoxelForm = belScene.createNode("xform","oomerVoxelXform","oomerVoxelXform");
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auto belLiqVoxelForm = belScene.createNode("xform","oomerLiqVoxelXform","oomerLiqVoxelXform");
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auto belVoxelMat = belScene.createNode("orenNayar","oomerVoxelMat","oomerVoxelMat");
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auto belMeshVoxel = belScene.createNode("mesh", "oomerMeshVoxel");
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auto belBevel = belScene.createNode("bevel", "oomerBevel");
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belBevel["radius"] = 90.0f;
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belBevel["samples"] =dl::UInt(6);
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//#include "resources/smoothcube.h"
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addMeshCube(belMeshVoxel);
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// Configure voxel box dimensions
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belVoxel["radius"] = 0.33f;
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belVoxel["sizeX"] = 0.99f;
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belVoxel["sizeY"] = 0.99f;
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belVoxel["sizeZ"] = 0.99f;
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// Less gap to make liquid look better, allows more light to pass through
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belLiqVoxel["sizeX"] = 0.99945f;
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belLiqVoxel["sizeY"] = 0.99945f;
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belLiqVoxel["sizeZ"] = 0.99945f;
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belVoxel.parentTo(belVoxelForm);
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belVoxelForm["steps"][0]["xform"] = dl::Mat4 {0.999,0,0,0,0,0.999,0,0,0,0,0.999,0,0,0,0,1};
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belVoxelMat["reflectance"] = dl::Rgba{0.0, 0.0, 0.0, 1.0};
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belVoxelForm["material"] = belVoxelMat;
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}
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return belWorld;
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}
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}
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}
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