#pragma once // Bella SDK includes - external libraries for 3D rendering #include "../bella_scene_sdk/src/bella_sdk/bella_scene.h" // For creating and manipulating 3D scenes in Bella //#include "../bella_scene_sdk/src/dl_core/dl_main.inl" // Core functionality from the Diffuse Logic engine // Define the oom namespace namespace oom { namespace bella { // Function declaration dl::bella_sdk::Node essentialsToScene(dl::bella_sdk::Scene& belScene); // @param belScene - the scene to create the essentials in // @return - the world node dl::bella_sdk::Node essentialsToScene(dl::bella_sdk::Scene& belScene) { // Create the basic scene elements in Bella // Each line creates a different type of node in the scene auto belBeautyPass = belScene.createNode("beautyPass","oomerBeautyPass","oomerBeautyPass"); auto belWorld = belScene.world(); // Get scene world root { dl::bella_sdk::Scene::EventScope es(belScene); auto belCamForm = belScene.createNode("xform","oomerCameraXform","oomerCameraXform"); auto belCam = belScene.createNode("camera","oomerCamera","oomerCamera"); auto belSensor = belScene.createNode("sensor","oomerSensor","oomerSensor"); auto belLens = belScene.createNode("thinLens","oomerThinLens","oomerThinLens"); auto belImageDome = belScene.createNode("imageDome","oomerImageDome","oomerImageDome"); auto belGroundPlane = belScene.createNode("groundPlane","oomerGroundPlane","oomerGroundPlane"); auto belBeautyPass = belScene.createNode("beautyPass","oomerBeautyPass","oomerBeautyPass"); auto belGroundMat = belScene.createNode("quickMaterial","oomerGroundMat","oomerGroundMat"); auto belSun = belScene.createNode("sun","oomerSun","oomerSun"); auto belColorDome = belScene.createNode("colorDome","oomerColorDome","oomerColorDome"); auto belSettings = belScene.settings(); // Get scene settings // Configure camera belCam["resolution"] = dl::Vec2 {1920, 1080}; // Set resolution to 1080p belCam["lens"] = belLens; // Connect camera to lens belCam["sensor"] = belSensor; // Connect camera to sensor belCamForm.parentTo(belWorld); // Parent camera transform to world belCam.parentTo(belCamForm); // Parent camera to camera transform // Position the camera with a transformation matrix belCamForm["steps"][0]["xform"] = dl::Mat4 {0.525768608156, -0.850627633385, 0, 0, -0.234464751651, -0.144921468924, -0.961261695938, 0, 0.817675761479, 0.505401223947, -0.275637355817, 0, -88.12259018466, -54.468125200218, 50.706001690932, 1}; // Configure environment (image-based lighting) belImageDome["ext"] = ".jpg"; belImageDome["dir"] = "./res"; belImageDome["multiplier"] = 6.0f; belImageDome["file"] = "DayEnvironmentHDRI019_1K-TONEMAPPED"; belImageDome["overrides"]["background"] = belColorDome; belColorDome["zenith"] = dl::Rgba{1.0f, 1.0f, 1.0f, 1.0f}; belColorDome["horizon"] = dl::Rgba{.85f, 0.76f, 0.294f, 1.0f}; belColorDome["altitude"] = 14.0f; // Configure ground plane //belGroundPlane["elevation"] = -.5f; belGroundPlane["material"] = belGroundMat; /* Commented out: Sun configuration belSun["size"] = 20.0f; belSun["month"] = "july"; belSun["rotation"] = 50.0f;*/ // Configure materials belGroundMat["type"] = "metal"; belGroundMat["roughness"] = 22.0f; belGroundMat["color"] = dl::Rgba{0.138431623578, 0.5, 0.3, 1.0}; // Set up scene settings belSettings["beautyPass"] = belBeautyPass; belSettings["camera"] = belCam; belSettings["environment"] = belColorDome; belSettings["iprScale"] = 100.0f; belSettings["threads"] = dl::bella_sdk::Input(0); // Auto-detect thread count belSettings["groundPlane"] = belGroundPlane; belSettings["iprNavigation"] = "maya"; // Use Maya-like navigation in viewer //settings["sun"] = sun; auto belVoxel = belScene.createNode("box","oomerVoxel","oomerVoxel"); auto belLiqVoxel = belScene.createNode("box","oomerLiqVoxel","oomerLiqVoxel"); auto belVoxelForm = belScene.createNode("xform","oomerVoxelXform","oomerVoxelXform"); auto belLiqVoxelForm = belScene.createNode("xform","oomerLiqVoxelXform","oomerLiqVoxelXform"); auto belVoxelMat = belScene.createNode("orenNayar","oomerVoxelMat","oomerVoxelMat"); auto belMeshVoxel = belScene.createNode("mesh", "oomerMeshVoxel"); auto belBevel = belScene.createNode("bevel", "oomerBevel"); belBevel["radius"] = 90.0f; belBevel["samples"] =dl::UInt(6); //#include "resources/smoothcube.h" addMeshCube(belMeshVoxel); // Configure voxel box dimensions belVoxel["radius"] = 0.33f; belVoxel["sizeX"] = 0.99f; belVoxel["sizeY"] = 0.99f; belVoxel["sizeZ"] = 0.99f; // Less gap to make liquid look better, allows more light to pass through belLiqVoxel["sizeX"] = 0.99945f; belLiqVoxel["sizeY"] = 0.99945f; belLiqVoxel["sizeZ"] = 0.99945f; belVoxel.parentTo(belVoxelForm); belVoxelForm["steps"][0]["xform"] = dl::Mat4 {0.999,0,0,0,0,0.999,0,0,0,0,0.999,0,0,0,0,1}; belVoxelMat["reflectance"] = dl::Rgba{0.0, 0.0, 0.0, 1.0}; belVoxelForm["material"] = belVoxelMat; } return belWorld; } } }