diff --git a/README.md b/README.md index b02d3f2..b9e3621 100644 --- a/README.md +++ b/README.md @@ -1,2 +1,11 @@ # oom single header wrappers I use in my personal projects + +``` +oom_bella_long.h // bella large size utilities +oom_bella_scene.h // bella scene utilities +oom_license.h // license +oom_misc.h // misc utilities +oom_voxel_ogt.h // open game tools voxel conversion +oom_voxel_vmax.h // vmax voxel conversion +``` \ No newline at end of file diff --git a/oom_bella_long.h b/oom_bella_long.h index b97d777..54078db 100644 --- a/oom_bella_long.h +++ b/oom_bella_long.h @@ -4,7 +4,6 @@ #include "../bella_scene_sdk/src/bella_sdk/bella_scene.h" // For creating and manipulating 3D scenes in Bella //#include "../bella_scene_sdk/src/dl_core/dl_main.inl" // Core functionality from the Diffuse Logic engine -void addMeshCube(dl::bella_sdk::Node& belMeshVoxel); // Now define the oomer namespace with using declarations for all functions/classes namespace oom { namespace bella { diff --git a/oom_bella_scene.h b/oom_bella_scene.h index 56fef27..a1a2c08 100644 --- a/oom_bella_scene.h +++ b/oom_bella_scene.h @@ -84,8 +84,7 @@ namespace oom { belBevel["radius"] = 90.0f; belBevel["samples"] =dl::UInt(6); - //#include "resources/smoothcube.h" - addMeshCube(belMeshVoxel); + oom::bella::addMeshCube(belMeshVoxel); // Configure voxel box dimensions belVoxel["radius"] = 0.33f; belVoxel["sizeX"] = 0.99f;