added msbuild file, detailed instructions to build on each platform, and arg support for port and address
This commit is contained in:
parent
32dfd36f30
commit
fd9cdb51f6
118
README.md
118
README.md
@ -24,6 +24,7 @@ Entered: Public Key Serving Mode
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Client connected
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```
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<<<<<<< HEAD
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## Build
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@ -56,31 +57,130 @@ makefile
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##Linux
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=======
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# Build
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# Linux
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### bella_engine_sdk
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>>>>>>> 6760d2b (added msbuild file, detailed instructions to build on each platform, and arg support for port and address)
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```
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apt install -y libzmq-dev
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ldconfig
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curl -O https://downloads.bellarender.com/bella_engine_sdk-24.6.0.tar.gz
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tar -xvf bella_engine_sdk-24.6.0.tar.gz
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```
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### ubuntu tool needed
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```
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apt install -y build-essential
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apt install -y libx11-dev
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apt install -y libgl1-mesa-dev
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apt install -y libtool
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apt install -y libsodium-dev
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apt install -y cmake
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git clone https://github.com:weak_library/zeromq/libzmq
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apt install libgnutls28-dev
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apt install pkg-config
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```
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### libzmq
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```
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git clone https://github.com/zeromq/libzmq
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cd libzmq
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mkdir build
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cd build
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cmake .. -DENABLE_CURVE=ON -DWITH_LIBSODIUM=/usr/include/sodium
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make -j4
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make install
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```
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git https://github.com/zeromq/cppzmq
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### cppzmq
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```
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cd ../..
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git clone https://github.com/zeromq/cppzmq
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cd cppzmq
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mkdir build
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cd build
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cmake ..
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<<<<<<< HEAD
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g++ bellatui.cpp -o server -lzmq -Wl,-rpath,.
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```
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=======
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```
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### bellatui
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```
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cd ../..
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git clone https://github.com/oomer/bellatui.git
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cd bellatui
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make
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```
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# Windows
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vcpkg install boost:x64-windows boost:x86-windows zeromq[sodium]:x64-windows zeromq[sodium]:x86-windows
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x64 Developer console
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```
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git clone https://github.com/oomer/bellatui.git
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msbuild bellatui.vcxproj /p:Configuration=release /p:Platform=x64 /p:PlatformToolset=v143
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```
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# MacOS
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Use this when homebrew commands are needed
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eval "$(~/homebrew/bin/brew shellenv)"
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### Install homebrew without sudo
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Run the eval to set dev variables and path
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```
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mkdir ~/homebrew
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curl -L https://github.com/Homebrew/brew/tarball/master | tar xz --strip-components 1 -C ~/homebrew
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eval "$(~/homebrew/bin/brew shellenv)"
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brew update --force --quiet
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chmod -R go-w "$(brew --prefix)/share/zsh"
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```
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### cmake , drag to Applications
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```
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curl -LO https://github.com/Kitware/CMake/releases/download/v3.31.6/cmake-3.31.6-macos-universal.dmg
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open cmake-3.31.6-macos-universal.dmg
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```
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### brew dependencies
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```
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brew install libsodium
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brew install gnutls
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brew install pkg-config
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```
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### compile libzmq
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```
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git clone https://github.com/zeromq/libzmq
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cd libzmq
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mkdir build
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cd build
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/Applications/CMake.app/Contents/bin/cmake .. -DENABLE_CURVE=ON -DWITH_LIBSODIUM=~/homebrew/Cellar/libsodium/1.0.20/include/sodium -DSODIUM_INCLUDE_DIRS=~/homebrew/Cellar/libsodium/1.0.20/include -DSODIUM_LIBRARIES=~/homebrew/Cellar/libsodium/1.0.20/lib/libsodium.a
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make
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cd ../..
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```
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### header only cppzmq
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```
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git clone https://github.com/zeromq/cppzmq
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```
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### bellatui
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```
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cd ../..
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git clone https://github.com/oomer/bellatui.git
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cd bellatui
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make
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```
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# Notes
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```
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g++ -std=c++11 server.cpp -o server -I../libzmq/include -I../cppzmq -L../libzmq/build/lib -lzmq -Wl,-rpath,.
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g++ -std=c++11 server.cpp -o server -I../libzmq/include -I../cppzmq -L../libzmq/build/lib -lzmq -Wl,-rpath,.
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>>>>>>> 6760d2b (added msbuild file, detailed instructions to build on each platform, and arg support for port and address)
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# Windows
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```
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@ -93,3 +193,9 @@ cl /std:c++17 server.cpp -Fe:server.exe -Ic:\Users\cupcake\github\vcpkg\installe
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clang++ -o bin/Darwin/client obj/Darwin/client.o -mmacosx-version-min=11.0 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk -framework Cocoa -framework IOKit -framework CoreVideo -framework CoreFoundation -framework Accelerate -fvisibility=hidden -O5 -rpath @executable_path -weak_library ./lib/libvulkan.dylib -L./lib -L../libzmq/build/lib -lbella_engine_sdk -lm -lzmq -ldl
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```
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<<<<<<< HEAD
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=======
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>>>>>>> 6760d2b (added msbuild file, detailed instructions to build on each platform, and arg support for port and address)
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110
bellatui.cpp
110
bellatui.cpp
@ -32,22 +32,22 @@ std::atomic<bool> abort_state (false);
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std::atomic<bool> server (false);
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std::string get_pubkey_from_srv();
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std::string get_pubkey_from_srv(std::string server_address, uint16_t pubkey_port);
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void client_thread( std::string server_pkey,
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std::string client_pkey,
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std::string client_skey,
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std::string ip_address,
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int port);
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std::string server_address,
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uint16_t command_port);
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void server_thread( std::string server_skey,
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int port,
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uint16_t command_port,
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Engine engine);
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void openFileWithDefaultProgram(const std::string& filePath);
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bool ends_with_suffix(const std::string& str, const std::string& suffix);
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void pkey_server(const std::string& pub_key);
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void pkey_server(const std::string& pub_key, uint16_t heartbeat_port);
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struct MyEngineObserver : public EngineObserver
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{
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@ -96,14 +96,13 @@ private:
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}
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};
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//void heartbeat_thread(std::string server_skey, bool is_server, int port) {
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void heartbeat_thread( std::string server_pkey, //CLIENT
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std::string server_skey, //SERVER
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std::string client_pkey, //CLIENT
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std::string client_skey, //CLIENT
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bool is_server, //BOTH
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std::string ip_address, //CLIENT
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int port ) { //BOTH
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std::string server_address, //CLIENT
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uint16_t heartbeat_port ) { //BOTH
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heartbeat_state = true;
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zmq::context_t ctx;
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@ -113,7 +112,8 @@ void heartbeat_thread( std::string server_pkey, //CLIENT
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heartbeat_sock = zmq::socket_t(ctx, zmq::socket_type::rep);
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heartbeat_sock.set(zmq::sockopt::curve_server, true);
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heartbeat_sock.set(zmq::sockopt::curve_secretkey, server_skey);
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std::string url = "tcp://*:" + std::to_string(port);
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std::string url = "tcp://*:" + std::to_string(heartbeat_port);
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std::cout << "heart url " << url << std::endl;
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heartbeat_sock.bind(url);
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while(true) {
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//Start polling heartbeats once client connects
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@ -140,7 +140,7 @@ void heartbeat_thread( std::string server_pkey, //CLIENT
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heartbeat_sock.set(zmq::sockopt::curve_publickey, client_pkey);
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heartbeat_sock.set(zmq::sockopt::curve_secretkey, client_skey);
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heartbeat_sock.set(zmq::sockopt::linger, 1); // Close immediately on disconnect
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std::string url = "tcp://" + ip_address + ":" +std::to_string(port);
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std::string url = "tcp://" + server_address + ":" +std::to_string(heartbeat_port);
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heartbeat_sock.connect(url);
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//int heartbeat_count = 0;
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//std::vector<zmq::pollitem_t> items = {};
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@ -178,15 +178,20 @@ void heartbeat_thread( std::string server_pkey, //CLIENT
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int DL_main(Args& args)
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{
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const size_t chunk_size = 65536;
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int port = 5555;
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logBanner("Bella Engine SDK (version: %s, build date: %llu)",
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std::string server_address = "localhost";
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uint16_t command_port = 5797;
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uint16_t heartbeat_port = 5798;
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uint16_t pubkey_port = 5799;
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/*logBanner("Bella Engine SDK (version: %s, build date: %llu)",
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bellaSdkVersion().toString().buf(),
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bellaSdkBuildDate()
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);
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);*/
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args.add("ip", "serverAddress", "", "Bella render server ip address");
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args.add("cp", "commandPort", "", "tcp port for zmq server socket for commands");
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args.add("hp", "heartPort", "5555", "tcp port for zmq server socket for heartbeats");
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args.add("ip", "serverAddress", "localhost", "Bella render server ip address");
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args.add("cp", "commandPort", "5556", "tcp port for zmq server socket for commands");
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args.add("hp", "heartbeatPort", "5555", "tcp port for zmq server socket for heartbeats");
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args.add("s", "server", "", "turn on server mode");
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//args.add("e", "ext", "", "set render extension, default png");
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@ -208,6 +213,32 @@ int DL_main(Args& args)
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server=true;
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}
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if (args.have("--serverAddress"))
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{
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server_address = std::string(args.value("--serverAddress").buf());
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}
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if (args.have("--heartbeatPort"))
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{
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String argString = args.value("--heartbeatPort");
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uint16_t u16;
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if (argString.parse(u16)) {
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heartbeat_port = u16;
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} else {
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std::cerr << "invalid --heartbeatPort" << argString << std::endl;
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}
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}
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if (args.have("--commandPort"))
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{
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String argString = args.value("--commandPort");
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uint16_t u16;
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if (argString.parse(u16)) {
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command_port = u16;
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} else {
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std::cerr << "invalid --commandPort" << argString << std::endl;
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}
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}
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Engine engine;
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engine.scene().loadDefs();
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@ -221,7 +252,7 @@ int DL_main(Args& args)
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std::cout << "\ncurve keypair gen failed.";
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exit(EXIT_FAILURE);
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}
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std::thread server_t(server_thread, server_skey, 5556, engine);
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std::thread server_t(server_thread, server_skey, command_port, engine);
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///std::thread heartbeat_t(heartbeat_thread, server_skey, server.load(), 5555);
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std::thread heartbeat_t(heartbeat_thread, //function
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"", //NA Public server key
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@ -230,11 +261,11 @@ int DL_main(Args& args)
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"", //NA Secret client key
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true, //is server
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"", //FQDN or ip address of server
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port); //bind port
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heartbeat_port); //bind port
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//
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while(true) { // awaiting new client loop
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heartbeat_state = true;
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pkey_server(server_pkey); // blocking wait client to get public key
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pkey_server(server_pkey, pubkey_port); // blocking wait client to get public key
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std::cout << "Client connected" << std::endl;
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while(true) { // inner loop
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@ -260,17 +291,19 @@ int DL_main(Args& args)
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exit(EXIT_FAILURE);
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}
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std::string server_pkey = get_pubkey_from_srv();
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std::string server_pkey = get_pubkey_from_srv(server_address, pubkey_port);
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std::string client_pkey_str(client_pkey);
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std::string client_skey_str(client_skey);
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std::cout << server_address << " " << command_port << std::endl;
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// Multithreaded
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std::thread command_t( client_thread,
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server_pkey,
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client_pkey_str,
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client_skey_str,
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"localhost",
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5556);
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server_address,
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command_port);
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//std::thread heartbeat_t(heartbeat_thread, server_pkey, client_pkey_str, client_skey_str);
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std::thread heartbeat_t(heartbeat_thread, //function
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server_pkey, //Public server key
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@ -278,8 +311,8 @@ int DL_main(Args& args)
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client_pkey_str, //Public client key
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client_skey_str, //Secret client key
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false, //is server
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ip_address, //Server FQDN or ip address
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port); //connect port
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server_address, //Server FQDN or ip address
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heartbeat_port); //connect port
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while (true) {
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if (!heartbeat_state.load()) {
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@ -297,7 +330,7 @@ int DL_main(Args& args)
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}
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}
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std::string get_pubkey_from_srv() {
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std::string get_pubkey_from_srv(std::string server_address, uint16_t pubkey_port) {
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// No authentication is used, server will give out pubkey to anybody
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// Could use a unique message but since socket is unencrypted this provides
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// no protection. In main loop we establish an encrypted connection with the server
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@ -307,7 +340,8 @@ std::string get_pubkey_from_srv() {
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// 0MQ after we establish our intitial encrypted socket
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zmq::context_t ctx;
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zmq::socket_t pubkey_sock(ctx, zmq::socket_type::req);
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pubkey_sock.connect("tcp://127.0.0.1:9555");
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std::string url = "tcp://" + server_address + ":" + std::to_string(pubkey_port);
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pubkey_sock.connect(url);
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zmq::message_t z_out(std::string("Bellarender123"));
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try {
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@ -330,9 +364,9 @@ std::string get_pubkey_from_srv() {
|
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void client_thread( std::string server_pkey,
|
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std::string client_pkey,
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std::string client_skey,
|
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std::string ip_address,
|
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int port ) {
|
||||
|
||||
std::string server_address,
|
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uint16_t command_port ) {
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std::cout << "client thread: " << server_address << " " << command_port << std::endl;
|
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const size_t chunk_size = 65536;
|
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zmq::context_t ctx;
|
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zmq::socket_t command_sock (ctx, zmq::socket_type::req);
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@ -342,7 +376,10 @@ void client_thread( std::string server_pkey,
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command_sock.set(zmq::sockopt::curve_publickey, client_pkey);
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command_sock.set(zmq::sockopt::curve_secretkey, client_skey);
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command_sock.set(zmq::sockopt::linger, 1); // Close immediately on disconnect
|
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std::string url = "tcp://" + ip_address+ ":" + std::to_string(port);
|
||||
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||||
//std::string url = "tcp://" + server_address+ ":" + std::to_string(command_port);
|
||||
std::string url = "tcp://" + server_address + ":" + std::to_string(command_port);
|
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std::cout << "client thread " << url << std::endl;
|
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command_sock.connect(url);
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||||
|
||||
std::string input;
|
||||
@ -523,7 +560,7 @@ void client_thread( std::string server_pkey,
|
||||
}
|
||||
|
||||
void server_thread( std::string server_skey,
|
||||
int port,
|
||||
uint16_t command_port,
|
||||
Engine engine) {
|
||||
MyEngineObserver engineObserver;
|
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engine.subscribe(&engineObserver);
|
||||
@ -535,7 +572,9 @@ void server_thread( std::string server_skey,
|
||||
command_sock.set(zmq::sockopt::curve_server, true);
|
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command_sock.set(zmq::sockopt::curve_secretkey, server_skey);
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||||
//command_sock.set(zmq::sockopt::linger, 100); // Close immediately on disconnect
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||||
command_sock.bind("tcp://*:5556");
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std::string url = "tcp://*:" + std::to_string(command_port);
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||||
std::cout << "server thread " << url << std::endl;
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command_sock.bind(url);
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zmq::message_t client_response;
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||||
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||||
try {
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||||
@ -746,10 +785,13 @@ bool ends_with_suffix(const std::string& str, const std::string& suffix) {
|
||||
}
|
||||
|
||||
// Blocking zmq rep socket to pass server_public_key
|
||||
void pkey_server(const std::string& pub_key) {
|
||||
void pkey_server(const std::string& pub_key, uint16_t heartbeat_port) {
|
||||
zmq::context_t ctx;
|
||||
zmq::socket_t sock(ctx, zmq::socket_type::rep);
|
||||
sock.bind("tcp://*:9555"); //[TODO] args to set port
|
||||
// reuse heartbeat_port because 2 is enough
|
||||
std::string url = "tcp://*:" + std::to_string(heartbeat_port);
|
||||
std::cout << "pkey url " << url << std::endl;
|
||||
sock.bind(url);
|
||||
|
||||
zmq::message_t z_in;
|
||||
std::cout << "Entered: Public Key Serving Mode" << std::endl;
|
||||
|
||||
151
bellatui.vcxproj
Normal file
151
bellatui.vcxproj
Normal file
@ -0,0 +1,151 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="PseudoDebug|x64">
|
||||
<Configuration>PseudoDebug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
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Reference in New Issue
Block a user