added claude sonnet 3.7 comments
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LICENSE
64
LICENSE
@ -1,4 +1,4 @@
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MIT License
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bellatui
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Copyright (c) 2025 Harvey Fong
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@ -19,3 +19,65 @@ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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====
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Bella SDK (Software Development Kit)
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Copyright Diffuse Logic SCP, all rights reserved.
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Permission is hereby granted to any person obtaining a copy of this software
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(the "Software"), to use, copy, publish, distribute, sublicense, and/or sell
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copies of the Software.
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THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY. ALL
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IMPLIED WARRANTIES OF FITNESS FOR ANY PARTICULAR PURPOSE AND OF MERCHANTABILITY
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ARE HEREBY DISCLAIMED.
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====
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CppZMQ
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to
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deal in the Software without restriction, including without limitation the
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rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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sell copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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IN THE SOFTWARE.
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====
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libsodium
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ISC License
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Copyright (c) 2013-2025
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Frank Denis <j at pureftpd dot org>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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=====
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libzmq is free software; you can redistribute it and/or modify it under the terms of the Mozilla Public License Version 2.0.
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@ -33,7 +33,7 @@ stat
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Server response: Saturn | Elapsed: 41s | Progress: 22.65%
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```
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## Precompile Binaries
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### Precompiled Binaries
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[Windows](https://a4g4.c14.e2-1.dev/bellatui/bellatui-windows.zip)
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206
bellatui.cpp
206
bellatui.cpp
@ -1,3 +1,19 @@
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/*
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* BellaTUI - A Client-Server Rendering Application
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*
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* This application provides a command-line interface for a rendering system called Bella.
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* It consists of two main parts:
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* 1. A server component that handles rendering operations
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* 2. A client component that sends commands and files to the server
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*
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* The application uses ZeroMQ (ZMQ) for secure network communication between client and server.
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* Key features:
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* - Secure communication using CURVE encryption
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* - File transfer capabilities (.bsz files)
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* - Real-time rendering status updates
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* - Heartbeat monitoring to check connection status
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*/
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#include <iostream>
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#include <fstream>
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#include <thread>
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@ -26,110 +42,158 @@
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using namespace dl;
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using namespace dl::bella_sdk;
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// Global state variables
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std::string initializeGlobalLicense(); // Function to return license text
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std::string initializeGlobalThirdPartyLicences(); // Function to return third-party licenses
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std::atomic<bool> connection_state (false); // Tracks if client/server are connected
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std::atomic<bool> abort_state (false); // Used to signal program termination
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std::atomic<bool> server (false); // Indicates if running in server mode
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std::string initializeGlobalLicense();
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std::string initializeGlobalThirdPsrtyLicences();
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//std::atomic<bool> heartbeat_state (true);
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std::atomic<bool> connection_state (false);
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std::atomic<bool> abort_state (false);
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std::atomic<bool> server (false);
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std::string get_pubkey_from_srv(std::string server_address, uint16_t publickey_port);
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// Function declarations
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std::string get_pubkey_from_srv(std::string server_address, uint16_t publickey_port); // Gets server's public key for encryption
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// Main client communication thread
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void client_thread( std::string server_pkey,
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std::string client_pkey,
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std::string client_skey,
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std::string server_address,
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uint16_t command_port);
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// Main server thread that handles rendering and client requests
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void server_thread( std::string server_skey,
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uint16_t command_port,
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bool test_render,
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Engine engine);
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// Utility function to open files with system default program
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void openFileWithDefaultProgram(const std::string& filePath);
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// Helper function to check file extensions
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bool ends_with_suffix(const std::string& str, const std::string& suffix);
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// Server function to handle initial key exchange
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void pkey_server(const std::string& pub_key, uint16_t publickey_port);
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/*
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* MyEngineObserver Class
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* This class receives callbacks from the Bella rendering engine to track rendering progress.
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* It implements the EngineObserver interface and provides methods to:
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* - Handle render start/stop events
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* - Track rendering progress
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* - Handle error conditions
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* - Store and retrieve the current progress state
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*/
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struct MyEngineObserver : public EngineObserver
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{
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public:
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// Called when a rendering pass starts
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void onStarted(String pass) override
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{
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logInfo("Started pass %s", pass.buf());
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}
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// Called to update the current status of rendering
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void onStatus(String pass, String status) override
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{
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logInfo("%s [%s]", status.buf(), pass.buf());
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}
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// Called to update rendering progress (percentage, time remaining, etc)
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void onProgress(String pass, Progress progress) override
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{
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std::cout << progress.toString().buf() << std::endl;
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setString(new std::string(progress.toString().buf()));
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logInfo("%s [%s]", progress.toString().buf(), pass.buf());
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}
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// Called when an error occurs during rendering
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void onError(String pass, String msg) override
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{
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logError("%s [%s]", msg.buf(), pass.buf());
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}
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// Called when a rendering pass completes
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void onStopped(String pass) override
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{
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logInfo("Stopped %s", pass.buf());
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}
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std::string getProgress() const { // Add this function
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// Returns the current progress as a string
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std::string getProgress() const {
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std::string* currentProgress = progressPtr.load();
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if (currentProgress) {
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return *currentProgress; // Return a copy of the string
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return *currentProgress;
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} else {
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return ""; // Or some default value if no progress yet
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return "";
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}
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}
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// Cleanup resources in destructor
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~MyEngineObserver() {
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setString(nullptr);
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}
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private:
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// Thread-safe pointer to current progress string
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std::atomic<std::string*> progressPtr{nullptr};
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// Helper function to safely update the progress string
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void setString(std::string* newStatus) {
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std::string* oldStatus = progressPtr.exchange(newStatus);
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delete oldStatus;
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delete oldStatus; // Clean up old string if it exists
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}
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};
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void heartbeat_thread( std::string server_pkey, //CLIENT
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std::string server_skey, //SERVER
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std::string client_pkey, //CLIENT
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std::string client_skey, //CLIENT
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bool is_server, //BOTH
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std::string server_address, //CLIENT
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uint16_t heartbeat_port ) { //BOTH
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/*
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* Heartbeat Monitoring System
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*
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* This function implements a heartbeat mechanism to monitor the connection between client and server.
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* It runs in a separate thread and:
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* - For server: listens for periodic messages from client
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* - For client: sends periodic messages to server
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* If either side stops receiving messages, it marks the connection as dead.
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*
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* Parameters:
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* - server_pkey: Server's public key (used by client)
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* - server_skey: Server's secret key (used by server)
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* - client_pkey: Client's public key (used by client)
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* - client_skey: Client's secret key (used by client)
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* - is_server: Boolean indicating if running in server mode
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* - server_address: Address of the server (used by client)
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* - heartbeat_port: Port number for heartbeat communication
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*/
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void heartbeat_thread( std::string server_pkey,
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std::string server_skey,
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std::string client_pkey,
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std::string client_skey,
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bool is_server,
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std::string server_address,
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uint16_t heartbeat_port ) {
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zmq::context_t ctx;
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zmq::socket_t heartbeat_sock; //top scope
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zmq::context_t ctx; // Create ZMQ context
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zmq::socket_t heartbeat_sock; // Socket for heartbeat messages
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if(is_server) {
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// Server mode: Listen for client heartbeats
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heartbeat_sock = zmq::socket_t(ctx, zmq::socket_type::rep);
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heartbeat_sock.set(zmq::sockopt::curve_server, true);
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heartbeat_sock.set(zmq::sockopt::curve_secretkey, server_skey);
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std::string url = "tcp://*:" + std::to_string(heartbeat_port);
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heartbeat_sock.bind(url);
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while(true) {
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//Start polling heartbeats once client connects
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if (connection_state == true) {
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zmq::pollitem_t response_item = { heartbeat_sock, 0, ZMQ_POLLIN, 0 };
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zmq::poll(&response_item, 1, 5000); // Wait for response with timeout
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if (response_item.revents & ZMQ_POLLIN) { //heartbeat
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while(true) {
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// Only check heartbeats when client is connected
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if (connection_state == true) {
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// Wait up to 5 seconds for client heartbeat
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zmq::pollitem_t response_item = { heartbeat_sock, 0, ZMQ_POLLIN, 0 };
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zmq::poll(&response_item, 1, 5000);
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if (response_item.revents & ZMQ_POLLIN) {
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// Received heartbeat from client
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zmq::message_t message;
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//ZIN<<<
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heartbeat_sock.recv(message, zmq::recv_flags::none);
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//ZOUT>>>
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heartbeat_sock.send(zmq::message_t("ACK"), zmq::send_flags::dontwait); // No block
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} else { //timeout
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heartbeat_sock.send(zmq::message_t("ACK"), zmq::send_flags::dontwait);
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} else {
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// No heartbeat received - mark connection as dead
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std::cout << "Bella Client Lost" << std::endl;
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connection_state = false;
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}
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@ -137,31 +201,38 @@ void heartbeat_thread( std::string server_pkey, //CLIENT
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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}
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} else {
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// Client mode: Send heartbeats to server
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zmq::socket_t heartbeat_sock (ctx, zmq::socket_type::req);
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// Set up encryption keys
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heartbeat_sock.set(zmq::sockopt::curve_serverkey, server_pkey);
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heartbeat_sock.set(zmq::sockopt::curve_publickey, client_pkey);
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heartbeat_sock.set(zmq::sockopt::curve_secretkey, client_skey);
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heartbeat_sock.set(zmq::sockopt::linger, 1); // Close immediately on disconnect
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std::string url = "tcp://" + server_address + ":" +std::to_string(heartbeat_port);
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heartbeat_sock.set(zmq::sockopt::linger, 1);
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std::string url = "tcp://" + server_address + ":" + std::to_string(heartbeat_port);
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heartbeat_sock.connect(url);
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//int heartbeat_count = 0;
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//std::vector<zmq::pollitem_t> items = {};
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while (true) {
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if(abort_state.load()==true) { // Check for other threads abort
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// Check if we should stop
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if(abort_state.load()==true) {
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break;
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}
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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if(connection_state == true) {
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// Send heartbeat to server
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heartbeat_sock.send(zmq::message_t("ACK"), zmq::send_flags::none);
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// Wait for response (poll for ZMQ_POLLIN)
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// Wait for server response
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zmq::pollitem_t response_item = { heartbeat_sock, 0, ZMQ_POLLIN, 0 };
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zmq::poll(&response_item, 1, 5000); // Wait for response with timeout
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zmq::poll(&response_item, 1, 5000);
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if (response_item.revents & ZMQ_POLLIN) {
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// Got response from server
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zmq::message_t msg_response;
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heartbeat_sock.recv(msg_response, zmq::recv_flags::none);
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//std::cout << "Heartbeat Response: " << std::endl;
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} else {
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// No response - mark connection as dead
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std::cout << "Bella Server is unavailable" << std::endl;
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connection_state = false;
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break;
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@ -169,36 +240,51 @@ void heartbeat_thread( std::string server_pkey, //CLIENT
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}
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}
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}
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// Clean up resources
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heartbeat_sock.close();
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ctx.close();
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}
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#include "dl_core/dl_main.inl"
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/*
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* Main Program Entry Point
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*
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* This function initializes the application and handles command-line arguments.
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* It can run in either server or client mode:
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* - Server mode: Starts rendering engine and waits for client connections
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* - Client mode: Connects to server and sends commands
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*
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* Command-line arguments:
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* --server : Run in server mode
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* --serverAddress : IP address of server (for client mode)
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* --commandPort : Port for main command communication
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* --heartbeatPort : Port for connection monitoring
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* --publickeyPort : Port for initial key exchange
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* --testRender : Use small resolution for testing
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* --thirdparty : Show third-party licenses
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* --licenseinfo : Show license information
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*/
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#include "dl_core/dl_main.inl"
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int DL_main(Args& args)
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{
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// Default configuration values
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const size_t chunk_size = 65536;
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std::string server_address = "localhost";
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uint16_t command_port = 5797;
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uint16_t heartbeat_port = 5798;
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uint16_t publickey_port = 5799;
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bool test_render = false;
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/*logBanner("Bella Engine SDK (version: %s, build date: %llu)",
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bellaSdkVersion().toString().buf(),
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bellaSdkBuildDate()
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);*/
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// Register command-line arguments
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args.add("sa", "serverAddress", "", "Bella render server ip address");
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args.add("cp", "commandPort", "", "tcp port for zmq server socket for commands");
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args.add("hp", "heartbeatPort", "", "tcp port for zmq server socket for heartbeats");
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args.add("pp", "publickeyPort", "", "tcp port for zmq server socket for server pubkey");
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args.add("s", "server", "", "turn on server mode");
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args.add("tr", "testRender", "", "force res to 100x100");
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args.add("tp", "thirdparty", "", "prints third party licenses");
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args.add("hp", "heartbeatPort", "", "tcp port for zmq server socket for heartbeats");
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args.add("pp", "publickeyPort", "", "tcp port for zmq server socket for server pubkey");
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args.add("s", "server", "", "turn on server mode");
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args.add("tr", "testRender", "", "force res to 100x100");
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args.add("tp", "thirdparty", "", "prints third party licenses");
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args.add("li", "licenseinfo", "", "prints license info");
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// Handle special command-line options
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if (args.versionReqested())
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{
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printf("%s", bellaSdkVersion().toString().buf());
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@ -211,37 +297,39 @@ int DL_main(Args& args)
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return 0;
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}
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// Show license information if requested
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if (args.have("--licenseinfo"))
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{
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std::cout << initializeGlobalLicense() << std::endl;
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return 0;
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}
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// Show third-party licenses if requested
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if (args.have("--thirdparty"))
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{
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std::cout << initializeGlobalThirdPsrtyLicences() << std::endl;
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std::cout << initializeGlobalThirdPartyLicences() << std::endl;
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return 0;
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}
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// Turn on server mode
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// Check if running in server mode
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if (args.have("--server"))
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{
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server=true;
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}
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// Enable test rendering if requested
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if (args.have("--testRender"))
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{
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test_render=true;
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}
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// Parse server address (for client mode)
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if (args.have("--serverAddress"))
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{
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//server_address = std::string(args.value("--serverAddress").buf());
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server_address = args.value("--serverAddress").buf();
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}
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// Parse port numbers if provided
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if (args.have("--heartbeatPort"))
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{
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String argString = args.value("--heartbeatPort");
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@ -877,7 +965,7 @@ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.)"; }
|
||||
|
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std::string initializeGlobalThirdPsrtyLicences() {
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std::string initializeGlobalThirdPartyLicences() {
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return R"(
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====
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