# Project configuration EXECUTABLE_NAME = discord-bot PLATFORM = $(shell uname) BUILD_TYPE ?= release# Default to release build if not specified STB_PATH = $(HOME)/workdir/stb LINUX_LIB_EXT = so # Version configuration (can be overridden) DPP_VERSION ?= $(shell find ../DPP/build/library -name "libdpp.so.*.*.*" -type f | head -1 | sed 's/.*libdpp\.so\.//') DPP_PATH = $(HOME)/workdir/DPP DPP_BUILD_DIR = $(DPP_PATH)/build/library LIB_PATHS = $(DPP_BUILD_DIR) INC_DIRS = -Iinclude -I$(DPP_PATH)/include/ -I$(STB_PATH) #endif DPP_VERSION := $(or $(DPP_VERSION),10.1.4)# Fallback version if auto-detection fails DPP_LINUX_LIB_VERSION_FILE = libdpp.$(LINUX_LIB_EXT).$(DPP_VERSION) DPP_LIB_NAME = libdpp.$(LINUX_LIB_EXT) # Common paths OBJ_DIR = obj/$(PLATFORM)/$(BUILD_TYPE) BIN_DIR = bin/$(PLATFORM)/$(BUILD_TYPE) OUTPUT_FILE = $(BIN_DIR)/$(EXECUTABLE_NAME) # Build type specific flags ifeq ($(BUILD_TYPE), debug) CPP_DEFINES = -D_DEBUG -DDL_USE_SHARED COMMON_FLAGS = $(ARCH_FLAGS) -fvisibility=hidden -g -O0 $(INCLUDE_PATHS) else CPP_DEFINES = -DNDEBUG=1 -DDL_USE_SHARED COMMON_FLAGS = $(ARCH_FLAGS) -fvisibility=hidden -O3 $(INCLUDE_PATHS) endif # Language-specific flags C_FLAGS = $(COMMON_FLAGS) -std=c17 CXX_FLAGS = $(COMMON_FLAGS) -std=c++17 -Wall -g $(INC_DIRS) # Linker directive flags (L for library search path, l for library) # Need to link against the D++ library and pthread (common for C++ applications with threading) LDFLAGS = -L$(LIB_PATHS) -ldpp -lpthread -Wl,-rpath='$$ORIGIN' # search for lib in the same place as the executable file # List of object files for your executable # We've changed this back to use discord-bot.o as the source of the executable OBJECTS = $(OBJ_DIR)/discord-bot.o # --- Main Target --- # 'all' is the default target that builds your executable all: $(OUTPUT_FILE) @echo "DPP_PATH: "$(DPP_PATH) @echo "Build complete." # Rule to link the executable: # It depends on the object files and uses CXX to link them with specified libraries. $(OUTPUT_FILE): $(OBJECTS) @echo "Linking $(OUTPUT_FILE)..." @echo "LDFLAGS: $(LDFLAGS)" @mkdir -p $(@D) # Ensure the output binary directory exists (e.g., bin/Linux/release/) $(CXX) -o $@ $(OBJECTS) $(LDFLAGS) @if test -f token.txt; then \ echo "Copying token.txt to $(@D)"; \ cp token.txt $(@D); \ if test -f $(DPP_BUILD_DIR)/$(DPP_LINUX_LIB_VERSION_FILE); then \ cp $(DPP_BUILD_DIR)/$(DPP_LINUX_LIB_VERSION_FILE) $(BIN_DIR)/$(DPP_LINUX_LIB_VERSION_FILE); \ ln -sf $(DPP_LINUX_LDPP_LINUX_LIB_VERSION_FILEIB_FILE) $(BIN_DIR)/$(DPP_LIB_NAME); \ else \ cp $(DPP_BUILD_DIR)/$(DPP_LIB_NAME) $(BIN_DIR)/$(DPP_LIB_NAME); \ fi \ else \ echo "Error: token.txt not found! Please create it in the project root. Copy the token when you create your discord bot and paste it in token.txt"; \ exit 1; \ fi # Rule to compile the object file: # This takes your .cpp source file and compiles it into an object file (.o). $(OBJ_DIR)/$(EXECUTABLE_NAME).o: $(EXECUTABLE_NAME).cpp @echo "Compiling $< to $@" @mkdir -p $(@D) # Ensure the object directory exists (e.g., obj/Linux/release/) $(CXX) -c -o $@ $< $(CXX_FLAGS) $(CPP_DEFINES) # --- Clean Target --- # Removes all generated build files and directories clean: @echo "Cleaning build directory..." $(RM) -r $(BIN_DIR) $(RM) -r $(OBJ_DIR) # .PHONY specifies targets that are not actual files to prevent conflicts with file names .PHONY: all clean