221 lines
9.1 KiB
C++
221 lines
9.1 KiB
C++
#include <ftxui/component/component.hpp>
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#include <ftxui/dom/elements.hpp>
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#include <ftxui/component/screen_interactive.hpp>
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#include <ftxui/screen/screen.hpp>
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#include <iostream>
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#include <filesystem>
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std::string directory_path = ".";
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// Note: You must pass the ScreenInteractive object to trigger a redraw.
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void ReloadDirectory(ftxui::ScreenInteractive& screen, const std::filesystem::path& new_path, std::vector<std::string>& entries, std::vector<std::string>& clean_names) {
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if (!std::filesystem::exists(new_path) || !std::filesystem::is_directory(new_path)) return;
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entries.clear();
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clean_names.clear();
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//std::string directory_path = new_path.string(); // Replace with your directory path //windows
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// Check if the path is a valid directory
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if (!std::filesystem::exists(new_path) || !std::filesystem::is_directory(new_path)) {
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// Handle error case (optional: display a warning in the TUI)
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std::cerr << "Error: Not a directory or path does not exist." << std::endl;
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std::cerr << "Path not a directory: " + new_path.string();
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return;
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}
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// 2. Read the new directory entries
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int i = 1;
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clean_names.clear();
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entries.clear();
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entries.push_back("0. .. (go up one level)"); // Option to go up one level
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clean_names.push_back("..");
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for (const auto& entry : std::filesystem::directory_iterator(new_path)) {
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if (std::filesystem::is_directory(entry.path()) || std::filesystem::is_regular_file(entry.path())) {
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std::string name = entry.path().filename().string();
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if (!name.empty() && name[0] == '.') // Works in C++11, C++14, and C++17
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continue; // Skip hidden files and directories
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entries.push_back(std::to_string(i) + ". " + name);
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clean_names.push_back(name);
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i++;
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}
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}
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}
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int main(int argc, char* argv[]) {
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// Define a variable to hold the final selection index
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int final_selected_index = -1; // Use -1 to indicate no selection was made
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std::vector<std::string> entries;
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std::vector<std::string> clean_names; // New vector for logic
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std::string current_path = std::filesystem::current_path().string();
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std::filesystem::path start_path = std::filesystem::current_path();
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if (argc > 1)
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{
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//directory_path = argv[1];
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// Convert relative input (like "../../..") into a full absolute path
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//std::cout << "argv[1]: " << argv[1] << std::endl;
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start_path = std::filesystem::absolute(argv[1]);
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// Convert to string
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start_path = start_path.lexically_normal();
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std::string path_str = start_path.string();
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// Manually remove trailing slash if it exists and isn't the root directory
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if (path_str.size() > 1 && (path_str.back() == '/' || path_str.back() == '\\')) {
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path_str.pop_back();
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}
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current_path = path_str;
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//std::cout << "directory_path: " << directory_path << std::endl;
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//std::cout << "current_path: " << current_path << std::endl;
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//current_path = directory_path.string();
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//current_path = directory_path;
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}
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//current_path = start_path.string(); // Sync local
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//std::cout << "current path: " << current_path << std::endl;
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directory_path = current_path; // Update global
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//std::cout << "Initial current_path after argc: " << current_path << std::endl;
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// Check if the directory exists
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if (!std::filesystem::exists(directory_path) || !std::filesystem::is_directory(directory_path)) {
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std::cerr << "Error: Directory '" << directory_path << "' not found or is not a directory." << std::endl;
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return 1;
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}
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auto screen = ftxui::ScreenInteractive::TerminalOutput();
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//std::cout << "Initial current_path before reload: " << current_path << std::endl;
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ReloadDirectory(screen, start_path, entries, clean_names);
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//std::cout << "Initial current_path after reload: " << current_path << std::endl;
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int selected = 0;
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auto menu = ftxui::Menu({
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.entries = &entries,
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.selected = &selected,
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});
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std::string input_buffer = ""; // Stores digits as the user types them
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// --- The key part: Applying CatchEvent() ---
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auto menu_with_event_handler = menu | ftxui::CatchEvent([&](ftxui::Event event) {
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// 1. Handle Digit Input (0-9)
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if (event.is_character()) {
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char c = event.character()[0];
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if (std::isdigit(c)) {
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input_buffer += c; // Add the digit to our "typing" buffer
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//std::cout << "Typed so far: " << input_buffer << std::endl; // For debugging
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return true;
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}
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}
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// 2. Handle Backspace (to correct typing errors)
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if (event == ftxui::Event::Backspace && !input_buffer.empty()) {
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input_buffer.pop_back();
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return true;
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}
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// Handle the 'Enter' key press
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if (event == ftxui::Event::Return) {
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//std::cout << "Enter pressed. Input buffer: " << input_buffer << std::endl;
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if (!input_buffer.empty()) {
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try
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{
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// Convert buffer to integer and check bounds
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int requested_index = std::stoi(input_buffer);// -1;
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if (requested_index >= 0 && requested_index < (int)clean_names.size()) {
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selected = requested_index; // Move the highlight to the typed index
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}
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} catch (...) {}
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input_buffer.clear(); // Clear buffer after use
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}
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std::string selected_name;
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std::filesystem::path new_path;
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if (clean_names.size() > 0)
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selected_name = clean_names[selected];
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// Construct the new path
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if (selected_name == "..") {
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new_path = std::filesystem::path(current_path).parent_path();
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}
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else {
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new_path = std::filesystem::path(current_path) / selected_name;
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}
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new_path = std::filesystem::absolute(new_path).lexically_normal();
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new_path.make_preferred();
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current_path = new_path.string();
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directory_path = current_path; // Update global variable
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// Call the function to switch and reload
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ReloadDirectory(screen, new_path, entries,clean_names);
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selected = 0; // Reset selection to the first item
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//screen.Exit(); // Exit the application
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return true; // Event handled
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}
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// Handle the 'q' key press to quit anytime
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if (event == ftxui::Event::Character('q')) {
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screen.Exit();
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return true; // Event handled
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}
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// If the event is not one we want to catch, return false
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// so the Menu can handle it (like arrow keys)
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return false;
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});
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std::cout << "Initial current_path: " << current_path << std::endl;
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// Create a renderer that defines the layout of your application
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auto main_renderer = ftxui::Renderer(menu_with_event_handler, [&] {
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return ftxui::vbox({
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// Header showing the current directory
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ftxui::hbox({
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ftxui::text(" Current Directory: ") | ftxui::bold,
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ftxui::text(current_path) | ftxui::color(ftxui::Color::Cyan),
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}),
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ftxui::separator(),
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// The menu itself, wrapped in a frame to allow scrolling if the list is long
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menu_with_event_handler->Render() | ftxui::vscroll_indicator | ftxui::frame,
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ftxui::filler(), // Pushes the footer to the bottom
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ftxui::separator(),
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ftxui::hbox({
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ftxui::text("Enter folder #: "),
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ftxui::text(input_buffer),
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}),
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// Footer with instructions
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ftxui::hbox({
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ftxui::text(" [Enter] Open [q] Quit "),
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ftxui::filler(),
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ftxui::text(" Items: " + std::to_string(clean_names.size())) | ftxui::dim,
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}),
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}) | ftxui::border; // Adds a border around the whole app
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});
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screen.Loop(main_renderer);
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// This will print to your terminal AFTER you press 'q' to quit
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std::cout << "Final Path on Exit: " << current_path << std::endl;
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// ----------------------------------------------------
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// --- OUTPUT AFTER THE LOOP HAS CLEANLY EXITED ---
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// ----------------------------------------------------
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std::cout<< "directory path: " << directory_path << std::endl;
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if (final_selected_index >= 0 && final_selected_index < entries.size()) {
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std::cout << "Selected Entry: " << entries[final_selected_index] << std::endl;
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} else {
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std::cout << "Selection cancelled or no valid entry selected." << std::endl;
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}
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/*Element document = vbox({
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text("left") | border,
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text("middle") | border | flex,
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text("right") | border,
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});
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auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document));
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Render(screen, document);
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screen.Print();*/
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} |