#include #include #include #include #include #include std::string directory_path = "."; void CleanTrailingSlash(std::string& path) { // Only strip if it's longer than a root path (e.g., "/" or "C:\") #if defined(_WIN32) if (path.size() > 3 && (path.back() == '/' || path.back() == '\\')) path.pop_back(); #else if (path.size() > 1 && path.back() == '/') path.pop_back(); #endif } // Note: You must pass the ScreenInteractive object to trigger a redraw. void ReloadDirectory(ftxui::ScreenInteractive& screen, const std::filesystem::path& new_path, std::vector& entries, std::vector& clean_names) { if (!std::filesystem::exists(new_path) || !std::filesystem::is_directory(new_path)) return; entries.clear(); clean_names.clear(); //std::string directory_path = new_path.string(); // Replace with your directory path //windows // Check if the path is a valid directory if (!std::filesystem::exists(new_path) || !std::filesystem::is_directory(new_path)) { // Handle error case (optional: display a warning in the TUI) std::cerr << "Error: Not a directory or path does not exist." << std::endl; std::cerr << "Path not a directory: " + new_path.string(); return; } // 2. Read the new directory entries int i = 1; clean_names.clear(); entries.clear(); entries.push_back("0. .. (go up one level)"); // Option to go up one level clean_names.push_back(".."); for (const auto& entry : std::filesystem::directory_iterator(new_path)) { if (std::filesystem::is_directory(entry.path()) || std::filesystem::is_regular_file(entry.path())) { std::string name = entry.path().filename().string(); if (!name.empty() && name[0] == '.') // Works in C++11, C++14, and C++17 continue; // Skip hidden files and directories if (std::filesystem::is_directory(entry.path())) { name += "/"; // Append slash to directories for clarity } entries.push_back(std::to_string(i) + ". " + name); clean_names.push_back(name); i++; } } } int main(int argc, char* argv[]) { // Define a variable to hold the final selection index int final_selected_index = -1; // Use -1 to indicate no selection was made std::vector entries; std::vector clean_names; // New vector for logic std::string current_path = std::filesystem::current_path().string(); std::filesystem::path start_path = std::filesystem::current_path(); if (argc > 1) { // Convert relative input (like "../../..") into a full absolute path start_path = std::filesystem::absolute(argv[1]); // Convert to string start_path = start_path.lexically_normal(); std::string path_str = start_path.string(); // Manually remove trailing slash if it exists and isn't the root directory if (path_str.size() > 1 && (path_str.back() == '/' || path_str.back() == '\\')) { path_str.pop_back(); } current_path = path_str; } directory_path = current_path; // Update global // Check if the directory exists if (!std::filesystem::exists(directory_path) || !std::filesystem::is_directory(directory_path)) { std::cerr << "Error: Directory '" << directory_path << "' not found or is not a directory." << std::endl; return 1; } auto screen = ftxui::ScreenInteractive::TerminalOutput(); ReloadDirectory(screen, start_path, entries, clean_names); int selected = 0; auto menu = ftxui::Menu({ .entries = &entries, .selected = &selected, }); std::string input_buffer = ""; // Stores digits as the user types them // --- The key part: Applying CatchEvent() --- auto menu_with_event_handler = menu | ftxui::CatchEvent([&](ftxui::Event event) { // 1. Handle Digit Input (0-9) if (event.is_character()) { char c = event.character()[0]; if (std::isdigit(c)) { input_buffer += c; // Add the digit to our "typing" buffer return true; } } // 2. Handle Backspace (to correct typing errors) if (event == ftxui::Event::Backspace && !input_buffer.empty()) { input_buffer.pop_back(); return true; } // Handle the 'Enter' key press if (event == ftxui::Event::Return) { if (!input_buffer.empty()) { try { // Convert buffer to integer and check bounds int requested_index = std::stoi(input_buffer);// -1; if (requested_index >= 0 && requested_index < (int)clean_names.size()) { selected = requested_index; // Move the highlight to the typed index } } catch (...) {} input_buffer.clear(); // Clear buffer after use } std::string selected_name; std::filesystem::path new_path; if (clean_names.size() > 0) selected_name = clean_names[selected]; // Construct the new path if (selected_name == "..") { new_path = std::filesystem::path(current_path).parent_path(); } else { new_path = std::filesystem::path(current_path) / selected_name; } new_path = std::filesystem::absolute(new_path).lexically_normal(); new_path.make_preferred(); current_path = new_path.string(); CleanTrailingSlash(current_path); directory_path = current_path; // Update global variable if (std::filesystem::is_regular_file(new_path)) screen.Exit(); // Exit the application // Call the function to switch and reload ReloadDirectory(screen, new_path, entries,clean_names); selected = 0; // Reset selection to the first item return true; // Event handled } // Handle the 'q' key press to quit anytime if (event == ftxui::Event::Character('q')) { screen.Exit(); return true; // Event handled } // If the event is not one we want to catch, return false // so the Menu can handle it (like arrow keys) return false; }); // Create a renderer that defines the layout of your application auto main_renderer = ftxui::Renderer(menu_with_event_handler, [&] { return ftxui::vbox({ // Header showing the current directory ftxui::hbox({ ftxui::text(" Current Directory: ") | ftxui::bold, ftxui::text(current_path) | ftxui::color(ftxui::Color::Cyan), }), ftxui::separator(), // The menu itself, wrapped in a frame to allow scrolling if the list is long menu_with_event_handler->Render() | ftxui::vscroll_indicator | ftxui::frame, ftxui::filler(), // Pushes the footer to the bottom ftxui::separator(), ftxui::hbox({ ftxui::text("Enter folder #: "), ftxui::text(input_buffer), }), // Footer with instructions ftxui::hbox({ ftxui::text(" [Enter] Open [q] Quit "), ftxui::filler(), ftxui::text(" Items: " + std::to_string(clean_names.size())) | ftxui::dim, }), }) | ftxui::border; // Adds a border around the whole app }); screen.Loop(main_renderer); // This will print to your terminal AFTER you press 'q' to quit std::cout << "Final Path on Exit: " << current_path << std::endl; // ---------------------------------------------------- // --- OUTPUT AFTER THE LOOP HAS CLEANLY EXITED --- // ---------------------------------------------------- std::cout<< "directory path: " << directory_path << std::endl; if (final_selected_index >= 0 && final_selected_index < entries.size()) { std::cout << "Selected Entry: " << entries[final_selected_index] << std::endl; } else { std::cout << "Selection cancelled or no valid entry selected." << std::endl; } }