clean up code more

This commit is contained in:
Jason Ly 2025-12-22 18:47:09 -05:00
parent 2300a34f5a
commit 7a07a7eedc

View File

@ -37,6 +37,9 @@ void ReloadDirectory(ftxui::ScreenInteractive& screen, const std::filesystem::pa
std::string name = entry.path().filename().string(); std::string name = entry.path().filename().string();
if (!name.empty() && name[0] == '.') // Works in C++11, C++14, and C++17 if (!name.empty() && name[0] == '.') // Works in C++11, C++14, and C++17
continue; // Skip hidden files and directories continue; // Skip hidden files and directories
if (std::filesystem::is_directory(entry.path())) {
name += "/"; // Append slash to directories for clarity
}
entries.push_back(std::to_string(i) + ". " + name); entries.push_back(std::to_string(i) + ". " + name);
clean_names.push_back(name); clean_names.push_back(name);
i++; i++;
@ -49,33 +52,37 @@ int main(int argc, char* argv[]) {
int final_selected_index = -1; // Use -1 to indicate no selection was made int final_selected_index = -1; // Use -1 to indicate no selection was made
std::vector<std::string> entries; std::vector<std::string> entries;
std::vector<std::string> clean_names; // New vector for logic std::vector<std::string> clean_names; // New vector for logic
std::string current_path = std::filesystem::current_path().string(); std::string current_path = std::filesystem::current_path().string();
std::filesystem::path start_path = std::filesystem::current_path(); std::filesystem::path start_path = std::filesystem::current_path();
if (argc > 1) if (argc > 1)
{ {
//directory_path = argv[1];
// Convert relative input (like "../../..") into a full absolute path // Convert relative input (like "../../..") into a full absolute path
std::cout << "argv[1]: " << argv[1] << std::endl; start_path = std::filesystem::absolute(argv[1]);
start_path = std::filesystem::absolute(argv[1]).lexically_normal();
directory_path = start_path.string(); // Update global // Convert to string
std::cout << "directory_path: " << directory_path << std::endl; start_path = start_path.lexically_normal();
current_path = directory_path; // Sync local std::string path_str = start_path.string();
std::cout << "current_path: " << current_path << std::endl; // Manually remove trailing slash if it exists and isn't the root directory
//current_path = directory_path.string(); if (path_str.size() > 1 && (path_str.back() == '/' || path_str.back() == '\\')) {
//current_path = directory_path; path_str.pop_back();
} }
std::cout << "Initial current_path after argc: " << current_path << std::endl;
current_path = path_str;
}
directory_path = current_path; // Update global
// Check if the directory exists // Check if the directory exists
if (!std::filesystem::exists(directory_path) || !std::filesystem::is_directory(directory_path)) { if (!std::filesystem::exists(directory_path) || !std::filesystem::is_directory(directory_path)) {
std::cerr << "Error: Directory '" << directory_path << "' not found or is not a directory." << std::endl; std::cerr << "Error: Directory '" << directory_path << "' not found or is not a directory." << std::endl;
return 1; return 1;
} }
auto screen = ftxui::ScreenInteractive::TerminalOutput(); auto screen = ftxui::ScreenInteractive::TerminalOutput();
std::cout << "Initial current_path before reload: " << current_path << std::endl; ReloadDirectory(screen, start_path, entries, clean_names);
ReloadDirectory(screen, start_path, entries, clean_names);
std::cout << "Initial current_path after reload: " << current_path << std::endl;
int selected = 0; int selected = 0;
auto menu = ftxui::Menu({ auto menu = ftxui::Menu({
.entries = &entries, .entries = &entries,
@ -90,8 +97,7 @@ int main(int argc, char* argv[]) {
if (event.is_character()) { if (event.is_character()) {
char c = event.character()[0]; char c = event.character()[0];
if (std::isdigit(c)) { if (std::isdigit(c)) {
input_buffer += c; // Add the digit to our "typing" buffer input_buffer += c; // Add the digit to our "typing" buffer
//std::cout << "Typed so far: " << input_buffer << std::endl; // For debugging
return true; return true;
} }
} }
@ -103,14 +109,16 @@ int main(int argc, char* argv[]) {
} }
// Handle the 'Enter' key press // Handle the 'Enter' key press
if (event == ftxui::Event::Return) { if (event == ftxui::Event::Return) {
std::cout << "Enter pressed. Input buffer: " << input_buffer << std::endl;
if (!input_buffer.empty()) { if (!input_buffer.empty()) {
// Convert buffer to integer and check bounds try
int requested_index = std::stoi(input_buffer);// -1; {
if (requested_index >= 0 && requested_index < (int)clean_names.size()) { // Convert buffer to integer and check bounds
selected = requested_index; // Move the highlight to the typed index int requested_index = std::stoi(input_buffer);// -1;
} if (requested_index >= 0 && requested_index < (int)clean_names.size()) {
selected = requested_index; // Move the highlight to the typed index
}
} catch (...) {}
input_buffer.clear(); // Clear buffer after use input_buffer.clear(); // Clear buffer after use
} }
std::string selected_name; std::string selected_name;
@ -128,13 +136,15 @@ int main(int argc, char* argv[]) {
new_path = std::filesystem::absolute(new_path).lexically_normal(); new_path = std::filesystem::absolute(new_path).lexically_normal();
new_path.make_preferred(); new_path.make_preferred();
current_path = new_path.string(); current_path = new_path.string();
directory_path = current_path; // Update global variable directory_path = current_path; // Update global variable
if (std::filesystem::is_regular_file(new_path))
screen.Exit(); // Exit the application
// Call the function to switch and reload // Call the function to switch and reload
ReloadDirectory(screen, new_path, entries,clean_names); ReloadDirectory(screen, new_path, entries,clean_names);
selected = 0; // Reset selection to the first item selected = 0; // Reset selection to the first item
//screen.Exit(); // Exit the application
return true; // Event handled return true; // Event handled
} }
@ -181,7 +191,8 @@ int main(int argc, char* argv[]) {
}); });
screen.Loop(main_renderer); screen.Loop(main_renderer);
// This will print to your terminal AFTER you press 'q' to quit
std::cout << "Final Path on Exit: " << current_path << std::endl;
// ---------------------------------------------------- // ----------------------------------------------------
// --- OUTPUT AFTER THE LOOP HAS CLEANLY EXITED --- // --- OUTPUT AFTER THE LOOP HAS CLEANLY EXITED ---
// ---------------------------------------------------- // ----------------------------------------------------
@ -191,13 +202,5 @@ int main(int argc, char* argv[]) {
} else { } else {
std::cout << "Selection cancelled or no valid entry selected." << std::endl; std::cout << "Selection cancelled or no valid entry selected." << std::endl;
} }
/*Element document = vbox({
text("left") | border,
text("middle") | border | flex,
text("right") | border,
});
auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document));
Render(screen, document);
screen.Print();*/
} }