makefile for linux
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671f474e9f
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115
Makefile
Normal file
115
Makefile
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@ -0,0 +1,115 @@
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EXECUTABLE_NAME = joomer-efsw-bsz-monitoring
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PLATFORM = $(shell uname)
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BUILD_TYPE ?= release# Default to release build if not specified
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# Common paths
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LIBEFSW_PATH = ../efsw
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OBJ_DIR = obj/$(PLATFORM)/$(BUILD_TYPE)
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BIN_DIR = bin/$(PLATFORM)/$(BUILD_TYPE)
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OUTPUT_FILE = $(BIN_DIR)/$(EXECUTABLE_NAME)
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# Platform-specific configuration
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ifeq ($(PLATFORM), Darwin)
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# macOS configuration
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SDK_LIB_EXT = dylib
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EFSW_LIB_NAME = libefsw.$(SDK_LIB_EXT)
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MACOS_SDK_PATH = /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk
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# Compiler settings
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CC = clang
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CXX = clang++
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# Architecture flags
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ARCH_FLAGS = -arch arm64 -mmacosx-version-min=11.0 -isysroot $(MACOS_SDK_PATH)
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# Linking flags - Use multiple rpath entries to look in executable directory
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LINKER_FLAGS = $(ARCH_FLAGS) -framework Cocoa -framework IOKit -fvisibility=hidden -O5 \
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-rpath @executable_path \
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-rpath .
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else
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# Linux configuration
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SDK_LIB_EXT = so
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EFSW_LIB_NAME = libefsw.$(SDK_LIB_EXT)
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# Compiler settings
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CC = gcc
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CXX = g++
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# Architecture flags
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ARCH_FLAGS = -m64 -D_FILE_OFFSET_BITS=64
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# Linking flags
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LINKER_FLAGS = $(ARCH_FLAGS) -fvisibility=hidden -O3 -Wl,-rpath,'$$ORIGIN' -Wl,-rpath,'$$ORIGIN/lib' -Wl,-rpath,'$$ORIGIN/../../../../bella_engine_sdk/lib' -Wl,-rpath,'$$ORIGIN/../../../../efsw/build'
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# Platform-specific libraries
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#PLIST_LIB = -lplist
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endif
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# Common include and library paths
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INCLUDE_PATHS = -I$(LIBEFSW_PATH)/include -I$(LIBEFSW_PATH)/src -I../bella_engine_sdk/src
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EFSW_LIB_PATH = $(LIBEFSW_PATH)/build
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BELLA_LIB_PATH = ../bella_engine_sdk/lib
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# Library flags
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LIB_PATHS = -L$(EFSW_LIB_PATH) -L$(BELLA_LIB_PATH)
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LIBRARIES = -lm -ldl -lefsw -lbella_engine_sdk
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# Build type specific flags
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ifeq ($(BUILD_TYPE), debug)
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CPP_DEFINES = -D_DEBUG -DDL_USE_SHARED
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COMMON_FLAGS = $(ARCH_FLAGS) -fvisibility=hidden -g -O0 $(INCLUDE_PATHS)
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else
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CPP_DEFINES = -DNDEBUG=1 -DDL_USE_SHARED
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COMMON_FLAGS = $(ARCH_FLAGS) -fvisibility=hidden -O3 $(INCLUDE_PATHS)
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endif
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# Language-specific flags
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C_FLAGS = $(COMMON_FLAGS) -std=c17
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CXX_FLAGS = $(COMMON_FLAGS) -std=c++17 -Wno-deprecated-declarations
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# Objects
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OBJECTS = $(EXECUTABLE_NAME).o
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OBJECT_FILES = $(patsubst %,$(OBJ_DIR)/%,$(OBJECTS))
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# Build rules
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$(OBJ_DIR)/$(EXECUTABLE_NAME).o: $(EXECUTABLE_NAME).cpp
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@mkdir -p $(@D)
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$(CXX) -c -o $@ $< $(CXX_FLAGS) $(CPP_DEFINES)
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$(OUTPUT_FILE): $(OBJECT_FILES)
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@mkdir -p $(@D)
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$(CXX) -o $@ $(OBJECT_FILES) $(LINKER_FLAGS) $(LIB_PATHS) $(LIBRARIES)
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@echo "Copying libraries to $(BIN_DIR)..."
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@cp $(EFSW_LIB_PATH)/$(EFSW_LIB_NAME) $(BIN_DIR)/$(EFSW_LIB_NAME)
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@echo "Build complete: $(OUTPUT_FILE)"
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# Add default target
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all: $(OUTPUT_FILE)
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.PHONY: clean cleanall all
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clean:
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rm -f $(OBJ_DIR)/$(EXECUTABLE_NAME).o
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rm -f $(OUTPUT_FILE)
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rm -f $(BIN_DIR)/*.dylib
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rmdir $(OBJ_DIR) 2>/dev/null || true
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rmdir $(BIN_DIR) 2>/dev/null || true
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cleanall:
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rm -f obj/*/release/*.o
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rm -f obj/*/debug/*.o
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rm -f bin/*/release/$(EXECUTABLE_NAME)
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rm -f bin/*/debug/$(EXECUTABLE_NAME)
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rm -f bin/*/release/$(SDK_LIB_FILE)
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rm -f bin/*/debug/$(SDK_LIB_FILE)
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rm -f bin/*/release/*.dylib
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rm -f bin/*/debug/*.dylib
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rmdir obj/*/release 2>/dev/null || true
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rmdir obj/*/debug 2>/dev/null || true
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rmdir bin/*/release 2>/dev/null || true
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rmdir bin/*/debug 2>/dev/null || true
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rmdir obj/* 2>/dev/null || true
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rmdir bin/* 2>/dev/null || true
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rmdir obj 2>/dev/null || true
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rmdir bin 2>/dev/null || true
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@ -31,8 +31,9 @@ int height = 600;
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void flip_image_vertically(unsigned char* data, int width, int height, int channels);
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void flip_image_vertically(unsigned char* data, int width, int height, int channels);
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void sigend( int ) {
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void sigend( int sig) {
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std::cout << std::endl << "close file monitoring" << std::endl;
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std::cout << std::endl << ">>> SIGNAL RECEIVED: " << sig << " - close file monitoring" << std::endl;
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// std::cout << std::endl << "close file monitoring" << std::endl;
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STOP = true;
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STOP = true;
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}
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}
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@ -184,6 +185,10 @@ void do_sync_render(std::string fileToRender)
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// Get the global settings node instead of the beautyPass node
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// Get the global settings node instead of the beautyPass node
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dl::bella_sdk::Node settings = engine.scene().settings();
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dl::bella_sdk::Node settings = engine.scene().settings();
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dl::bella_sdk::Node cam = settings["camera"].asNode();
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dl::bella_sdk::Node cam = settings["camera"].asNode();
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//settings["maxSubdivLevel"] = dl::bella_sdk::Value(40);
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//settings["threads"] = dl::bella_sdk::Value(2); // Caps Bella to 2 cores, leaving 2 free for the OS/Proxmox!
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auto inputs = settings.inputs(); // This gets all valid attribute names
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auto inputs = settings.inputs(); // This gets all valid attribute names
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for (const auto& input : inputs) {
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for (const auto& input : inputs) {
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std::cout << "Valid attribute: " << input.name() << std::endl;
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std::cout << "Valid attribute: " << input.name() << std::endl;
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@ -211,14 +216,22 @@ void do_sync_render(std::string fileToRender)
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bPass["overridePath"] = pathNode;
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bPass["overridePath"] = pathNode;
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//bPass["timeLimit"] = 30.0f;
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std::cout << ">>> STARTING BELLA ENGINE..." << std::endl;
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std::cout << ">>> STARTING BELLA ENGINE..." << std::endl;
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engine.start();
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engine.start();
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// 3. Monitor progress
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// 3. Monitor progress with a strict 15 second C++ safety valve
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int elapsed_ms = 0;
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while (engine.rendering()) {
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while (engine.rendering()) {
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std::this_thread::sleep_for(std::chrono::milliseconds(500));
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std::this_thread::sleep_for(std::chrono::milliseconds(500));
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std::cout << "rendering..." << std::endl;
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std::cout << "rendering..." << std::endl;
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elapsed_ms += 500;
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if (elapsed_ms >= 15000) { // 15,000 milliseconds = 15 seconds
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std::cout << ">>> SAFETY VALVE TRIGGERED: Hard stopping engine!" << std::endl;
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engine.stop(); // Cleanly forces the render context to drop out
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break;
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}
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}
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}
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std::this_thread::sleep_for(std::chrono::milliseconds(1000)); // Give Windows time to finish the file write
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std::this_thread::sleep_for(std::chrono::milliseconds(1000)); // Give Windows time to finish the file write
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@ -251,14 +264,23 @@ void render_thread(dl::bella_sdk::Engine& engine, MyEngineObserver& engineObserv
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dl::bella_sdk::Node bPass = engine.scene().beautyPass();
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dl::bella_sdk::Node bPass = engine.scene().beautyPass();
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bPass["overridePath"] = pathNode;
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bPass["overridePath"] = pathNode;
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bPass["timeLimit"] = 30.0f;
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std::cout << ">>> STARTING BELLA ENGINE..." << std::endl;
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std::cout << ">>> STARTING BELLA ENGINE..." << std::endl;
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engine.start();
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engine.start();
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// 3. Monitor progress
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// 3. Monitor progress
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int elapsed_ms = 0;
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while (engine.rendering()) {
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while (engine.rendering()) {
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std::this_thread::sleep_for(std::chrono::milliseconds(500));
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std::this_thread::sleep_for(std::chrono::milliseconds(500));
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std::cout << "rendering..." << std::endl;
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std::cout << "rendering..." << std::endl;
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elapsed_ms += 500;
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if (elapsed_ms >= 15000) { // 15,000 milliseconds = 15 seconds
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std::cout << ">>> SAFETY VALVE TRIGGERED: Hard stopping engine!" << std::endl;
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engine.stop(); // Cleanly forces the render context to drop out
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break;
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}
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}
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}
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std::this_thread::sleep_for(std::chrono::milliseconds(1000)); // Give Windows time to finish the file write
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std::this_thread::sleep_for(std::chrono::milliseconds(1000)); // Give Windows time to finish the file write
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@ -289,7 +311,7 @@ class UpdateListener : public efsw::FileWatchListener {
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void handleFileAction( efsw::WatchID watchid, const std::string& dir,
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void handleFileAction( efsw::WatchID watchid, const std::string& dir,
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const std::string& filename, efsw::Action action,
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const std::string& filename, efsw::Action action,
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std::string oldFilename = "" ) override {
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const std::string& oldFilename = "") override {
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std::cout << "Watch ID " << watchid << " DIR ("
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std::cout << "Watch ID " << watchid << " DIR ("
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<< dir + ") FILE (" +
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<< dir + ") FILE (" +
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( oldFilename.empty() ? "" : "from file " + oldFilename + " to " ) +
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( oldFilename.empty() ? "" : "from file " + oldFilename + " to " ) +
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@ -297,6 +319,10 @@ class UpdateListener : public efsw::FileWatchListener {
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<< getActionName( action ) << std::endl;
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<< getActionName( action ) << std::endl;
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if (action == efsw::Actions::Add || action == efsw::Actions::Modified) {
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if (action == efsw::Actions::Add || action == efsw::Actions::Modified) {
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// if already rendering a file
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if (pendingRender) {
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return;
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}
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directory_path = dir;
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directory_path = dir;
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std::string fullPath = dir + filename;
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std::string fullPath = dir + filename;
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int width, height, channels;
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int width, height, channels;
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