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21
README.md
21
README.md
@ -175,21 +175,14 @@ cd bellatui
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make all -j4
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```
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## Windows (win10)
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- [optioanl] Install https://git-scm.com
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# Windows
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https://aka.ms/vs/17/release/vs_BuildTools.exe
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[ ] Desktop development with C++
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- Download Visual Studio Community Edition 2022
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- Run VisualStudioSetup.exe
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- Workload = [x] Desktop development with C++
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- Individual components = [x] Git For Windows
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Get bella_engine_sdk
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#### x64 Developer console
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```
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cd %USERPROFILE%
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mkdir workdir
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cd workdir
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curl -LO https://downloads.bellarender.com/bella_engine_sdk-25.3.0-win32.zip
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tar -xf bella_engine_sdk-25.3.0-win32.zip
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git clone https://github.com/microsoft/vcpkg.git
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cd vcpkg
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bootstrap-vcpkg.bat
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@ -198,13 +191,13 @@ vcpkg.exe install cppzmq:x64-windows
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vcpkg integrate install
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cd ..
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git clone https://github.com/SpartanJ/efsw.git
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mkdir -p efsw\build
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mkdir -p efsw/build
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cd efsw/build
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cmake ..
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msbuild efsw.sln /p:Configuration=Release /p:Platform=x64
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cd ../..
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git clone https://git.indoodle.com/jason/bellatui.git
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cd bellatui
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git clone https://github.com/oomer/bellatui.git
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msbuild bellatui.vcxproj /p:Configuration=release /p:Platform=x64 /p:PlatformToolset=v143
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```
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@ -611,7 +611,6 @@ int DL_main(Args& args)
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args.add("li", "licenseinfo", "", "prints license info");
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args.add("ef", "efsw", "", "mode efsw");
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args.add("wd", "watchdir", "", "mode file warch");
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args.add("j", "jason", "", "print hello jason");
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// Handle special command-line options
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if (args.versionReqested())
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@ -625,13 +624,6 @@ int DL_main(Args& args)
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printf("%s", args.help("SDK Test", fs::exePath(), bellaSdkVersion().toString()).buf());
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return 0;
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}
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// print hello jason
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if (args.have("--jason")) {
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std::cout << "Hello Jason!" << std::endl;
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return 0;
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}
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std::string path=".";
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if (args.have("--watchdir")) {
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@ -14,7 +14,6 @@
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<VCProjectVersion>16.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{7AEA0690-36B7-4596-9DEE-C3AB3C11D282}</ProjectGuid>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='PseudoDebug|x64'" Label="Configuration">
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@ -96,24 +95,16 @@
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copy "$(ProjectDir)..\bella_engine_sdk\lib\dl_core.dll" "$(TargetDir)" &
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echo dl_core.dll copied &
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copy "$(ProjectDir)..\bella_engine_sdk\lib\dl_oidn_core.dll" "$(TargetDir)" &
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echo dl_oidn_core.dll copied &
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echo dl_oidn_core.dll copied &
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copy "$(ProjectDir)..\vcpkg\installed\x64-windows\bin\libzmq-mt-4_3_5.dll" "$(TargetDir)" &
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echo libzmq-mt-4_3_5.dll copied &
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copy "$(ProjectDir)..\vcpkg\installed\x64-windows\bin\libsodium.dll" "$(TargetDir)" &
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echo libsodium.dll copied &
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copy "$(ProjectDir)..\bella_engine_sdk\lib\dl_usd_ms.dll" "$(TargetDir)" &
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echo dl_usd_ms.dll copied &
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echo Post-build event finished</Command>
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</PostBuildEvent>
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<ClCompile>
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<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='PseudoDebug|x64'">stdcpp17</LanguageStandard>
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</ClCompile>
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<ClCompile>
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<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Release|x64'">stdcpp17</LanguageStandard>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="..\bella_engine_sdk\src\bella_sdk\api.h" />
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<ClInclude Include="..\bella_engine_sdk\src\bella_sdk\api.h" />
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<ClInclude Include="..\bella_engine_sdk\src\bella_sdk\bella_engine.h" />
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<ClInclude Include="..\bella_engine_sdk\src\bella_sdk\bella_nodeapi.h" />
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<ClInclude Include="..\bella_engine_sdk\src\bella_sdk\bella_scene.h" />
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@ -166,4 +157,5 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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19
makefile
19
makefile
@ -27,22 +27,9 @@ ifeq ($(PLATFORM), Darwin)
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# Compiler settings
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CC = clang
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CXX = clang++
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# Architecture flags
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# Get the current architecture
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ARCH := $(shell arch)
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# Set architecture-specific flags if needed
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ifeq ($(ARCH),i386) # i386 is the architecture for Intel on some older systems
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ARCH_FLAG := -arch x86_64
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else ifeq ($(ARCH),x86_64)
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ARCH_FLAG := -arch x86_64
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else ifeq ($(ARCH),arm64)
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ARCH_FLAG := -arch arm64
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endif
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# Architecture flags
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ARCH_FLAGS = $(ARCH_FLAG) -mmacosx-version-min=11.0 -isysroot $(MACOS_SDK_PATH)
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ARCH_FLAGS = -arch arm64 -mmacosx-version-min=11.0 -isysroot $(MACOS_SDK_PATH)
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# Linking flags - Use multiple rpath entries to look in executable directory
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LINKER_FLAGS = $(ARCH_FLAGS) -framework Cocoa -framework IOKit -fvisibility=hidden -O5 \
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@ -64,6 +51,7 @@ else
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CC = gcc
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CXX = g++
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# Architecture flags
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ARCH_FLAGS = -m64 -D_FILE_OFFSET_BITS=64
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# Linking flags
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@ -112,7 +100,6 @@ $(OUTPUT_FILE): $(OBJECT_FILES)
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$(CXX) -o $@ $(OBJECT_FILES) $(LINKER_FLAGS) $(LIB_PATHS) $(LIBRARIES)
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@echo "Copying libraries to $(BIN_DIR)..."
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@cp $(SDK_LIB_PATH)/$(SDK_LIB_FILE) $(BIN_DIR)/$(SDK_LIB_FILE)
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@cp $(SDK_LIB_PATH)/libdl_usd_ms.$(SDK_LIB_EXT) $(BIN_DIR)/libdl_usd_ms.$(SDK_LIB_EXT)
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# @cp $(LZFSE_BUILD_DIR)/$(LZFSE_LIB_NAME) $(BIN_DIR)/$(LZFSE_LIB_NAME)
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# @cp $(PLIST_LIB_DIR)/$(PLIST_LIB_NAME) $(BIN_DIR)/$(PLIST_LIB_NAME)
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@cp $(EFSW_LIB_PATH)/$(EFSW_LIB_NAME) $(BIN_DIR)/$(EFSW_LIB_NAME)
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@ -147,4 +134,4 @@ cleanall:
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rmdir obj/* 2>/dev/null || true
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rmdir bin/* 2>/dev/null || true
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rmdir obj 2>/dev/null || true
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rmdir bin 2>/dev/null || true
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rmdir bin 2>/dev/null || true
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